Castlevania’s Dracula, Trevor Belmont join Dead by Daylight Aug 27 – PlayStation.Blog


There have been many firsts for Dead by Daylight’s Killer Design team in recent years. The introduction of a third-person camera for a smaller Killer. A Killer with AI-controlled guards. A Power that consists of multiple different spells. Finding new ways to inflict pain and suffering remains an exciting challenge, and the arrival of Castlevania’s Dracula introduces yet another innovation: shapeshifting.

The vile denizens of the woods serve The Dark Lord, and he can take their forms as he chooses. Players can cycle between his Vampire form, his Bat form, and his Wolf form, with each one excelling at a different role.

Vampire form is Dracula’s base form, with the Flaming Pillar being his primary means of damaging Survivors. The attack can even traverse through obstacles, including Pallets and Windows. Wolf Form offers a third-person perspective and reduced mobility, but increases your efficacy at hunting and tracking. Bat Form is Dracula’s most stealthy form, with no Terror Radius and a snappy teleport ability.

Game Designer Jason Guzzo was tasked with bringing the legendary character into The Fog, and designing a Power that honored Dracula’s otherworldly abilities. The Castlevania team at Konami Japan were equally thrilled to see their iconic character come to life in-game, providing their knowledge and expertise at every step.

“Shapeshifting is a vital and unique part of the Dracula experience,” explains Guzzo. “It’s part of who he is, and it’s not necessarily something people focus on.”

Once the team decided on the Power’s direction, it was time to make it functional in-game. Of course, the unprecedented nature of Dracula’s abilities presented a few design challenges, particularly with the animal forms. Not to mention the fact that it would mark the first time this version of Dracula transformed into a wolf. Luckily, the Castlevania team was quick to give their seal of approval.

“There are limitations while designing animal characters,” explains Guzzo. “A bat can fly, but due to the balance of Dead by Daylight, it can’t fly over low obstacles. Unfortunately, that’s a concession we had to make. It takes some getting used to, but we must abide by our internal rules. Having a character that can fly over any obstacle would be entirely game-breaking.”

Building on the foundation laid by previous Chapters, which featured the arrival of a quadruped character (Alien) and a third-person Killer camera (Chucky), the design Team worked fleshing out each of Dracula’s three forms.

“Each form is basically a micro-killer, and we wanted players to use them however they liked, without needing to change if they don’t want to,” continues Guzzo. “On the Survivor side, we wanted facing Dracula to feel like a boss fight, where he can be anywhere at any moment with a tool to use against you.”

The Dark Lord’s forms

Dracula’s forms break down as follows: Vampire, Wolf, and Bat.  “Vampire is basically your core form,” explains Guzzo. “He moves at 4.6 meters per second, making him effective at loops and chases. He’s also got the Flame Pillar, which is one of my favorite Killer abilities to use in the game.”

“The Wolf Form moves a little slower, but you have enhanced senses and a pounce attack,” he continues. “When Survivors are sprinting, every so often they’ll drop a Scent Orb. Those Orbs give you information on the direction they’re going, and collecting them grants you a small speed boost. The idea is to simulate a hunt, where a wolf picks up a trail and quickens its pace.”

“We wanted the Bat to be the most effective traversal form, so it moves very fast – 6 meters a second, with extra stealth on top of that,” details Guzzo. “To compensate, the Bat can’t attack or see Survivors, Scratch Marks, and Pools of Blood. The main reason we did this was to balance the endgame, where Bat form was extremely potent at covering both Exit Gates.”

“Bat Form has another cool ability, which allows it to teleport a short distance, including through Vault points and Pallets,” explains Guzzo. “It also invites players to consider their choices. As a Survivor, downing a Pallet may come back and haunt you when Dracula gains a new teleport spot. Dracula players will have to grapple with the same decision, as losing a potential teleport option can hurt you in the long term.”

The end result is a dynamic Power that incentivizes exploration while providing an immersive experience befitting The Dark Lord. It’s also worth noting that the Castlevania icon was designed with new players and Dead by Daylight veterans in mind.

“When we’re working with a beloved licensed character like Castlevania’s Dracula, we want the skill floor to be relatively accessible,” reveals Guzzo. “That way, fans of the franchise can use the Chapter as an entry point to Dead by Daylight and have a fun experience off the bat. We do aim to keep the skill ceiling high, so players who connect with the character can build their skill and find exciting ways to develop it even further.”

Dead by Daylight: Castlevania launches August 27. The Chapter includes a new Killer, Dracula – The Dark Lord, and new Survivor Trevor Belmont.