Gli sviluppatori EA presenteranno le innovazioni del motore Frostbite alla GDC 2024



San Francisco’s annual Game Developers Conference (GDC) returns next week, bringing game devs together to share stories, La Wonder Woman Experience segna l'inizio di una nuova serie di luoghi dedicati, and advice on everything from lighting scenes to writing resumes. Electronic Arts speakers will be participating in more than 25 in-person sessions this year, including multiple talks touching on innovative technologies driving the creation of next-gen games at EA.

This year’s tech-focused sessions dig into the details of several successes, compresi Congelamento‘s non-interruptive expansion to new gaming platforms, SEED’s work generating photorealistic facial rigs, and techniques for high-fidelity cloth simulation in Frostbite for EA SPORTS FC 24. There’s also a fantastic talk from Respawn’s Christopher Pierse and Samy Duc that explores the evolution of matchmaking techniques in Apex Legends, going all the way back to 2019.

For those attending GDC in person, here’s where—and when—you can catch some of this year’s EA technology talks:

From Photo to Expression: Generating Photorealistic Facial Rigs

Hau Nghiep Phan (Technical Art Director, SEED)

Monday, Marzo 18 | 4:40-5:10 PM | Camera 2010, West Hall

Challenges and Opportunities in Designing and Developing Audio Tools

Jorge Garcia (Software Engineer, Electronic Arts)

Tuesday, Marzo 19 | 1:20-1:50 PM | Camera 3002, West Hall

The Evolution of Matchmaking in Apex Legends

Christopher Pierse (Principal Data Scientist, EA); Samy Duc (Technical Director, Respawn)

Mercoledì, Marzo 20 | 2:00-3:00 PM | Camera 3016, West Hall

Warp: High-Fidelity Cloth Simulation in EA SPORTS FC 24

Robin Taillandier (Senior Software Engineer, Congelamento)

Mercoledì, Marzo 20 | 3:30-4:30 PM | Camera 2016, West Hall

Bringing Frostbite to New Rendering Tech & Piattaforme (While Nobody Noticed)

Jason Bright (Senior Software Engineer, Congelamento)

giovedi, Marzo 21 | 4:00-5:00 PM | Camera 2016, West Hall

FP16 Shaders in Frostbite

Alexis Griffin-Lira (Rendering Engineer, Congelamento)

Venerdì, Marzo 22 | 1:30-2:30 PM | Camera 3005, West Hall

Select sessions will also be uploaded to the GDC Vault after this year’s show concludes.