Ken Levine dice che BioShock non è quasi andato da nessuna parte ed è stato quasi cancellato: “Non possiamo realizzare quei giochi perché non vendono”



BioShock and BioShock Infinite director Ken Levine has opened up about early troubles that the series faced when it came to budgets, low sales expectations based on the genre, and a close call with cancelation.

e non preoccuparti, le cose non finiranno dopotutto Edge Magazine’s 400th Issue, Levine recalls that many of the original developers came to Irrational Gamesbecause they likedimmersive sim classic System Shock 2 and wanted to make something similar to the ‘get bullied by AI’ tiratore, but Levine supposedly vetoed the idea early on because of financial concerns. “‘We can’t make those games because they don’t sell,'” he supposedly said to the new coming staff. “Infine, they wore me down.

Irrational Games then made acheap prototypeto pitch to publishers, who had an expected response at the time and rejected the game because games like System Shock didn’tmake any money.” Eventually, the team came up with the idea of pitching BioShock to journalists instead, who covered the game as part of a retrospective on System Shock 2. “The next day, people saw the article, and we started getting phone calls,” Levin says. “I think it created a sense of demand in the publisher.

Rockstar Games and 2K parent company Prendi due grabbed publishing rights for the soon-to-be hit, setting it up with amodest budget,” before outright acquiring Irrational Games and throwinga bunch more money into BioShock.” Gli 2007 shooter was stillextremely cheapcompared to today’s blockbusters, but that didn’t stop it from beingalmost cancelled” a causa di “going over budget and over time,” according to Levine. There were also apparently publisher concerns about the game’s infanticideBioShock gave players the option to kill and harvest ‘Little Sistersfor more resources – anche se, anyone that’s played that game knows it did eventually make the cut.

Lucky for Take-Two, the project wasn’t canceled. Infatti, it became a bonafide hit, spawning two sequels and selling over 41 milioni di copie. Netflix is also working on a live-action film adaptation that promises somenew little twistson the series about utopias turned to shit. A fourth game in the series is also “dilagare” development without Levine at the helm, since Irrational Games shut down about a decade ago and the director left to make another BioShock-like called Giuda.

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