Why Xbox One needs Crackdown 3
Ed agitates for the revival of crap-free open world design.
Latter-day open world games claim to be about freedom of action, but that freedom comes at a cost: the gradual transformation of the player into a glorified shopping trolley. Take a moment to reflect, if you can bear it. When’s the last time you saw the bottom of your inventory screen in a Borderlands game? And how many tailored, tinted, fundamentally useless items of period attire have you stapled to Connor in Assassin’s Creed 3?