Thief producer says Xbox One version isn't about "pushing more polygons"
Also reckons “technical limitation can be a good thing”.
Creating Thief for Xbox One isn’t just a question of turning all the dials up to 11, producer Stephane Roy has told OXM – it’s about using that technology to create a believable world. In this regard, new tech can be as frustrating as it is empowering, he went onto explain.