Thief producer says Xbox One version isn't about "pushing more polygons"

Also reckons “technical limitation can be a good thing”.

Creating Thief for Xbox One isn’t just a question of turning all the dials up to 11, producer Stephane Roy has told OXM – it’s about using that technology to create a believable world. In this regard, new tech can be as frustrating as it is empowering, he went onto explain.

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