NVIDIA GeForce 526.47 WHQL Game Ready Drivers Released
NVIDIA today released the latest version of its GeForce Game Ready drivers. Version 526.47 WHQL adds support for two new GPUs, namely the GeForce RTX 3060 8 GB, and the RTX 3060 Ti GDDR6X, the two SKUs NVIDIA launched to improve its standing against the RX 6650 XT, RX 6600, and Arc 7-series. Among the game optimizations with this release are for “Sackboy: A Big Adventure,” “Victoria 3,” “WRC Generations,” and DLSS 3 frame-generation support in F1 22. Among the handful issues fixed with this release are game map corruption in “Cyberpunk 2077,” a crash and reboot issue noticed with the Dell XPS 9560; lower performance noticed in Minecraft Java Edition; the 165 Hz refresh-rate option not being available with Samsung Odyssey Ark monitors; GeForce Experience selecting the wrong display-head with Shadowplay; and certain online video artifacting noticed with NVIDIA Image Scaling enabled.
DOWNLOAD: NVIDIA GeForce 526.47 WHQL
Hardware Support
- GeForce RTX 3060 Ti with GDDR6X memory
- GeForce RTX 3060 with 8 GB of GDDR6 memory
Game Ready
- Sackboy: A Big Adventure
- Victoria 3
- WRC Generations
- DLSS 3 in F1 22
Fixed
- [Cyberpunk 2077] In game map may display corruption [3829994]
- Dell XPS 9560 may crash and reboot when using desktop applications [3737715]
- [RTX 30 series] Lower performance in Minecraft Java Edition [3702953]
- 165 Hz refresh rate option not availlable on Samsung Odyssey Ark monitor [3840122]
- When using two or more monitors, GeForce Experience Shadowplay/Gamestream may select the wrong monitor [200633408]
- Videos played back in Microsoft Edge may appear green if NVIDIA Image Scaling is enabled upon resuming from hibernate or booting with fastboot. [3624218]
Known Issues
- Toggling HDR on and off in-game causes game stability issues when non-native resolution is used. [3624030]
- [DirectX 12] Shadowplay recordings may appear over exposed when Use HDR is enabled from the Windows display settings. [200742937]
- Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled. [3592260]
- Maxon – Cinema4D + Redshift3D vidmemory allocations cause TDR or Driver Crash [3659104]
- RedCine-X Pro potential crash while working with effects during video playback [3809401]
- Desktop Window Manager (dwm.exe) service may report higher GPU usage on some RTX 30-series configurations [3830387]
- Workaround: disable Hardware-accelerated GPU Scheduling from the Windows Settings
- VTube Studio may crash to black screen [3838158]
- Temporary workaround: Delete the file VTube Studio DataPluginsx86 64GPUManagementPlugin.dll
- [Forza Horizon 5] Some PC configurations may see rainbow like artifacts in game after extended gameplay [3685123]
- [Daz Studio] Application crashes after updating to latest driver when trying to run simulation [3838022]
- [Call of Duty: Modern Warfare II] Flashing corruption can be seen randomly while playing the game. [3835099]
- When both NVIDIA Low Latency Mode is set to Ultra in the NVIDIA Control Panel and NVIDIA Reflex is set to “Boost + Enabled” in a game, the graphics card will not return to idle clock speeds after exiting the game until the PC is rebooted. [3846389]