Box Art Brawl – The Legend Of Zelda: The Minish Cap
Hello folks, and welcome to another edition of Box Art Brawl!
Last week, we took a look at one of the Game Boy Advance’s launch games: Castlevania: Circle of the Moon. As expected, the Japanese cover art with its landscape orientation and additional characters like Dracula and Hugh Baldwin absolutely nailed the poll with 74% of the vote.
This time, we’ve got a good, ol’ fasioned three-way brawl between Europe, North America, and Japan. We’re going to be checking out another Game Boy Advance game with The Legend of Zelda: The Minish Cap, one of perhaps the most underrated Zelda titles developed by Capcom after its success on The Legend of Zelda: Oracle of Ages and Oracle of Seasons.
We pretty confident we know which box art is going to take the crown this time, but as ever, we’ll leave it to you fine folks to make the decision. Cast your vote in the poll and let us know in the comments why you think your choice is the best one!
Be sure to cast your votes in the poll below; but first, let’s check out the box art designs themselves.
North America
So, all told, the North American and European box arts for The Minish Cap are pretty similar, but the difference in Link’s pose is quite enough to separate the two. Here, we’ve got Link looking like he’s strafing around an enemy, or perhaps jumping out of harms way, sword at the ready and Ezlo looking suitably ready for a scrap!
Europe
With the European box art, Link’s pose is perhaps a bit more striking, since he looks like he’s literally about to strike an enemy down with a fierce back hand! The background is the same across both regional designs, albeit with slight differences in colour tone (though that could very well just be the images we’ve managed to procure!).
Japan
Ok, so similar to Circle of the Moon last week, The Minish Cap’s Japanese design benefits from the luxury of space. The landscape orientation means we’ve not only got Link and Ezlo front and centre, but also a few of the Minish characters in the background. It also succesfully demonstrates the game’s key gimmick: shrinking down to the size of an insect. We like this one!
Thanks for voting! We’ll see you next time for another round of the Box Art Brawl.