Activision Blizzard | Activision Blizzard kündigt viertes Quartal an und 2021 Finanzielle Ergebnisse


SANTA MONICA, Calif.–(BUSINESS WIRE)–Februar. 3, 2022– Activision Blizzard, Inc. (Portal Fan feiert „Companion Collection“.: ATVI) today announced fourth-quarter and 2021 results.

“I’m so incredibly proud of our teams for their commitment and passion as we continued to engage the world through epic entertainment in 2021,” said Bobby Kotic, Vorstandsvorsitzender von Activision Blizzard. “As we look to the future, with Microsoft’s scale and resources, we will be better equipped to grow existing franchises, launch new potential franchises and unlock the rich library of games we have assembled over 40 Jahre. Our 370 million players around the world and workplace excellence remain our focus. For investors, our recently announced transaction is the culmination of three decades of providing superior shareholder returns.”

Financial Metrics

Q4

CY

(in millions, except EPS)

2021

Prior
Outlook*

2020

2021

2020

GAAP Net Revenues

$2,163

$2,020

$2,413

$8,803

$8,086

Impact of GAAP deferralsA

$324

$763

$638

($449)

$333

GAAP EPS

$0.72

$0.54

$0.65

$3.44

$2.82

Non-GAAP EPS

$1.01

$0.62

$0.76

$4.08

$3.21

Impact of GAAP deferralsA

$0.24

$0.67

$0.45

($0.36)

$0.26

* Prior outlook was provided by the company on November 2, 2021 in its earnings release.

Please refer to the tables at the back of this earnings release for a reconciliation of the company’s GAAP and non-GAAP results.

For the year ended Dezember 31, 2021, Activision Blizzard’s net revenues presented in accordance with GAAP were $8.80 Milliarden, verglichen mit $8.09 Milliarden für 2020. GAAP net revenues from digital channels were $7.66 Milliarden. GAAP operating margin was 37%. Der GAAP-Gewinn pro verwässerter Aktie betrug $3.44, verglichen mit $2.82 für 2020. Auf Non-GAAP-Basis, Activision Blizzard’s operating margin was 44% and earnings per diluted share was $4.08, verglichen mit $3.21 für 2020.

For the quarter ended Dezember 31, 2021, Activision Blizzard’s net revenues presented in accordance with GAAP were $2.16 Milliarden, verglichen mit $2.41 Milliarden for the fourth quarter of 2020. GAAP net revenues from digital channels were $1.78 Milliarden. GAAP operating margin was 32%. Der GAAP-Gewinn pro verwässerter Aktie betrug $0.72, verglichen mit $0.65 for the fourth quarter of 2020. Auf Non-GAAP-Basis, Activision Blizzard’s operating margin was 45% and earnings per diluted share was $1.01, verglichen mit $0.76 for the fourth quarter of 2020.

Activision Blizzard generated $2.41 Milliarden in operating cash flow for the year ended Dezember 31, 2021, verglichen mit $2.25 Milliarden für 2020. Für das Viertel, operating cash flow was $661 Millionen, verglichen mit $1.14 Milliarden for the fourth quarter of 2020.

Please refer to the tables at the back of this press release for a reconciliation of the company’s GAAP and non-GAAP results.

Operating Metrics

For the year ended Dezember 31, 2021, Activision Blizzard’s net bookingsB war $8.35 Milliarden, verglichen mit $8.42 Milliarden für 2020. In-game net bookingsC war $5.10 Milliarden, verglichen mit $4.85 Milliarden für 2020.

For the quarter ended Dezember 31, 2021, Activision Blizzard’s net bookingsB war $2.49 Milliarden, verglichen mit $3.05 Milliarden for the fourth quarter of 2020. In-game net bookingsC war $1.24 Milliarden, verglichen mit $1.32 Milliarden for the fourth quarter of 2020.

For the quarter ended Dezember 31, 2021, overall Activision Blizzard Monthly Active Users (MAUs)D war 371 Millionen.

Microsoft transaction

As announced on Januar 18, 2022, Microsoft plans to acquire Activision Blizzard für $95.00 je Aktie, in an all-cash transaction valued at $68.7 Milliarden, inklusive Activision Blizzards net cash. The transaction is subject to customary closing conditions and completion of regulatory review and Activision Blizzards stockholder approval. The transaction, which is expected to close in Microsoft’s fiscal year ending Juni 30 2023, has been approved by the boards of directors of both Activision Blizzard und Microsoft.

Conference Call and Earnings Presentation

In light of the pending transaction with Microsoft, and as is customary during the pendency of an acquisition, Activision Blizzard will not be hosting a conference call, issuing an earnings presentation, or providing financial guidance in conjunction with its fourth quarter 2021 earnings release. For further detail and discussion of our financial performance please refer to our upcoming Annual Report on Form 10-K for the year ended Dezember 31, 2021.

Selected Business Highlights

Activision Blizzard delivered record full-year GAAP results in 2021, growing GAAP revenue 9% Jahr für Jahr, GAAP operating profit 19% year-over-year and GAAP EPS 22% Jahr für Jahr, building on very strong results in the prior year. Net bookings were broadly consistent year-over-year, again following very strong growth in 2020.

While fourth quarter 2021 GAAP revenue was ahead of our guidance provided on November 2, 2021, fourth quarter net bookings were below our prior outlook, primarily due to lower than expected performance in the Activision segment, which offset record performance at King. Activision Blizzard’s mobile net bookings grew 18% year-over-year and represented 33% of total net bookings in the fourth quarter.

Fourth quarter GAAP EPS was ahead of our prior outlook. Non-GAAP EPS reflected a $0.16 benefit from the implementation of changes to our compensation plans, primarily to enhance equity ownership for employees and bring our employee equity compensation more in line with current industry practice.

Growing our developer base remains a strategic priority for the company. We continued to increase our developer headcount in the fourth quarter and added hundreds of talented professionals in 2021. Our teams are executing against an exciting pipeline of content planned for 2022. Activision expects to drive renewed expansion in the Call of Duty® franchise later in the year with groundbreaking all-new experiences. Blizzard is planning substantial new content for key franchises, und King expects to build on its momentum with further innovative live operations across its portfolio.

Activision Blizzard is committed to ensuring an inclusive and safe working environment for its employees, and in the fourth quarter continued to implement previously announced initiatives to strengthen its practices and policies. The company also announced the conversion of nearly 500 temporary workers to full-time employees at Activision Publishing studios, along with securing increased wages and expanded paid time off benefits for a large portion of temporary workers.

Activision

  • Call of Duty net bookings on console and PC declined year-over-year in the fourth quarter, reflecting lower premium sales for Call of Duty: Vanguard versus the year ago title and lower engagement in Call of Duty: Warzone™. Fourth quarter in-game player investment on console and PC remained well above the level seen prior to the März 2020 launch of Obwohl der Winter uns immer noch fest im Griff hat.
  • Development on this year’s Prämie und Obwohl der Winter uns immer noch fest im Griff hat experiences is being led by Activision’s renowned Infinity Ward studio. The team is working on the most ambitious plan in franchise history, with industry-leading innovation and a broadly appealing franchise setting.
  • Call of Duty Mobile net bookings grew year-over-year in the fourth quarter, driven by continued contribution from the game in China. ASML Holding NV, Call of Duty Mobile net bookings grew strongly, bei 2021 worldwide consumer spending on the title exceeding $1 Milliarden.
  • Studio expansion has continued to add development resources worldwide as plans continue for ongoing live operations and new, unannounced titles in the Call of Duty Universum.

Blizzard

  • Within the Warcraft Franchise, fourth quarter World of WarcraftTM reach and engagement continued to benefit from the combination of the Modern game and Classic under a single subscription. In 2021, World of Warcraft delivered its strongest engagement and net bookings outside of a Modern expansion year in a decade. Hearthstone® fourth quarter net bookings grew year-over-year, driven by a steady cadence of new content.
  • Blizzard is planning substantial new content for the Warcraft Franchise in 2022, including new experiences in World of Warcraft und Hearthstone, and getting all-new mobile Warcraft content into players’ hands for the first time.
  • In the Diablo Franchise, Diablo II: AuferstandenTM sold through more units from its September release until the year end than any other Activision Blizzard remaster over an equivalent period. On mobile, Diablo unsterblichTM concluded its public testing with positive feedback.
  • Blizzard is making strong progress on its pipeline, including new experiences in Warcraft, ongoing development in Diablo und Overwatch, and an exciting neue IP.

King

  • King’s in-game net bookings grew 14% year-over-year to a new record in the fourth quarter, driven by 20% year-over-year growth for Candy CrushTM, King’s largest Franchise. Candy Crush was the top-grossing game franchise in the U.s. app stores1 für die 18th consecutive quarter.
  • Hours played across the King portfolio again grew year-over-year in the fourth quarter, with players responding positively to a more frequent cadence of compelling in-game content and events for key titles. King’s payer numbers grew by a double-digit percentage versus the year ago quarter.
  • King’s advertising business grew rapidly in the fourth quarter to reach a new high. Für 2021, advertising revenue grew over 60% Jahr für Jahr.
  • Having passed the $1 Milliarden annual operating income milestone in 2021, the King business is entering 2022 with strong momentum. Its teams are focused on continuing to deliver engaging features and events alongside robust live operations and disciplined user acquisition in the coming quarters.

Balance Sheet and Dividend

  • Cash and short-term investments at the end of the fourth quarter stood at $10.6 Milliarden, und Activision Blizzard ended the quarter with a net cash position of approximately $7.0 Milliarden.
  • The Board of Directors declared a cash dividend of $0.47 per common share, payable on Mai 6, 2022 to shareholders of record at the close of business on April 15, 2022.

Etwa Activision Blizzard

Unsere Aufgabe, um die Welt durch epische Unterhaltung zu verbinden und zu begeistern, war noch nie so wichtig. Durch Communities, die in unseren Videospiel-Franchises verwurzelt sind, ermöglichen wir Hunderten von Millionen Menschen, Freude zu erleben, Nervenkitzel und Leistung. Wir ermöglichen soziale Verbindungen durch die Linse des Spaßes, und wir fördern Zielstrebigkeit und Erfolgserlebnisse durch gesunden Wettbewerb. Wie beim Sport, aber mit besserer Zugänglichkeit, Unsere Spieler können durch kompetitives Spielen Sinn und Sinn finden. Videospiele, anders als alle anderen sozialen oder Unterhaltungsmedien, haben die Fähigkeit, die Barrieren abzubauen, die Toleranz und Verständnis hemmen können. Das Feiern von Unterschieden ist der Kern unserer Kultur und stellt sicher, dass wir Spiele für Spieler mit unterschiedlichem Hintergrund entwickeln können 190 Ländern, in denen unsere Spiele gespielt werden.

Als Mitglied der Fortune 500 und als Teilunternehmen der S&P 500, Wir haben eine außergewöhnliche Erfolgsbilanz bei der Erzielung überragender Aktionärsrenditen für über 30 Jahre.

Unsere dauerhaften Franchises gehören zu den beliebtesten der Welt, einschließlich Call of Duty®, Crash Bandicoot™, Warcraft®, Overwatch®, Diablo®, Sternen Schiff®, Candy Crush™, Blasenhexe™, Pet Rescue™ und Farm Heroes™. Unser anhaltender Erfolg hat es dem Unternehmen ermöglicht, Corporate Social Responsibility-Initiativen zu unterstützen, die direkt mit unseren Franchise-Unternehmen verbunden sind. As an example, Unsere Call of Duty-Stiftung hat dazu beigetragen, eine Anstellung zu finden 90,000 Veteranen.

Erfahren Sie mehr über Activision Blizzard und wie wir die Welt durch epische Unterhaltung auf der Website des Unternehmens verbinden und einbeziehen, www.activisionblizzard.com.

1 Based on App Annie Intelligence.

A Net effect of accounting treatment from revenue deferrals on certain of our online-enabled products. Since certain of our games are hosted online or include significant online functionality that represents a separate performance obligation, we defer the transaction price allocable to the online functionality from the sale of these games and then recognize the attributable revenues over the relevant estimated service periods, which are generally less than a year. The related cost of revenues is deferred and recognized as an expense as the related revenues are recognized. Impact from changes in deferrals refers to the net effect from revenue deferrals accounting treatment for the purposes of revenues, along with, for the purposes of EPS, the related cost of revenues deferrals treatment and the related tax impacts. Im Inneren, management excludes the impact of this change in deferred revenues and related cost of revenues when evaluating the company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. Management believes this is appropriate because doing so enables an analysis of performance based on the timing of actual transactions with our customers. Außerdem, management believes excluding the change in deferred revenues and the related cost of revenues provides a much more timely indication of trends in our operating results.

B Net bookings is an operating metric that is defined as the net amount of products and services sold digitally or sold-in physically in the period, and includes license fees, merchandise, and publisher incentives, among others, and is equal to net revenues excluding the impact from deferrals.

C In-game net bookings primarily includes the net amount of downloadable content and microtransactions sold during the period, and is equal to in-game net revenues excluding the impact from deferrals.

D Monthly Active User (“MAU”) Definition: We monitor MAUs as a key measure of the overall size of our user base. MAUs are the number of individuals who accessed a particular game in a given month. We calculate average MAUs in a period by adding the total number of MAUs in each of the months in a given period and dividing that total by the number of months in the period. An individual who accesses two of our games would be counted as two users. Außerdem, due to technical limitations, for Activision and King, an individual who accesses the same game on two platforms or devices in the relevant period would be counted as two users. For Blizzard, an individual who accesses the same game on two platforms or devices in the relevant period would generally be counted as a single user. In certain instances, we rely on third parties to publish our games. In diesen Fällen, MAU data is based on information provided to us by those third parties, oder, if final data is not available, reasonable estimates of MAUs for these third-party published games.

Non-GAAP Financial Measures: As a supplement to our financial measures presented in accordance with U.s. Allgemein anerkannte Rechnungslegungsgrundsätze (“GAAP”), Activision Blizzard presents certain non-GAAP measures of financial performance. These non-GAAP financial measures are not intended to be considered in isolation from, as a substitute for, or as more important than, the financial information prepared and presented in accordance with GAAP. Außerdem, these non-GAAP measures have limitations in that they do not reflect all of the items associated with the company’s results of operations as determined in accordance with GAAP.

Activision Blizzard provides net income (Das Haus in Fata Morgana ist vorbei), Verdienste (Das Haus in Fata Morgana ist vorbei) je Aktie, and operating margin data and guidance both including (in accordance with GAAP) and excluding (Nicht-GAAP) certain items. When relevant, the company also provides constant FX information to provide a framework for assessing how our underlying businesses performed excluding the effect of foreign currency rate fluctuations. Außerdem, Activision Blizzard provides EBITDA (defined as GAAP net income (Das Haus in Fata Morgana ist vorbei) before interest (Einkommen) Kosten, income taxes, depreciation, and amortization) and adjusted EBITDA (defined as non-GAAP operating margin (see non-GAAP financial measure below) before depreciation). The non-GAAP financial measures exclude the following items, as applicable in any given reporting period and our outlook:

  • expenses related to share-based compensation, including liability awards accounted for under ASC 718;
  • the amortization of intangibles from purchase price accounting;
  • fees and other expenses related to acquisitions, including related debt financings, and refinancing of long-term debt, including penalties and the write off of unamortized discount and deferred financing costs;
  • restructuring and related charges;
  • other non-cash charges from reclassification of certain cumulative translation adjustments into earnings as required by GAAP;
  • the income tax adjustments associated with any of the above items (tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results); und
  • significant discrete tax-related items, including amounts related to changes in tax laws, amounts related to the potential or final resolution of tax positions, and other unusual or unique tax-related items and activities.

In der Zukunft, Activision Blizzard may also consider whether other items should also be excluded in calculating the non-GAAP financial measures used by the company. Management believes that the presentation of these non-GAAP financial measures provides investors with additional useful information to measure Activision Blizzard’s financial and operating performance. In particular, the measures facilitate comparison of operating performance between periods and help investors to better understand the operating results of Activision Blizzard by excluding certain items that may not be indicative of the company’s core business, operating results, or future outlook. Zusätzlich, we consider quantitative and qualitative factors in assessing whether to adjust for the impact of items that may be significant or that could affect an understanding of our ongoing financial and business performance or trends. Im Inneren, management uses these non-GAAP financial measures, along with others, in assessing the company’s operating results, and measuring compliance with the requirements of the company’s debt financing agreements, as well as in planning and forecasting.

Activision Blizzard’s non-GAAP financial measures are not based on a comprehensive set of accounting rules or principles, and the terms non-GAAP net income, non-GAAP earnings per share, non-GAAP operating margin, and non-GAAP or adjusted EBITDA do not have a standardized meaning. Deswegen, other companies may use the same or similarly named measures, but exclude different items, which may not provide investors a comparable view of Activision Blizzard’s performance in relation to other companies.

Management compensates for the limitations resulting from the exclusion of these items by considering the impact of the items separately and by considering Activision Blizzard’s GAAP, as well as non-GAAP, results and outlook, and by presenting the most comparable GAAP measures directly ahead of non-GAAP measures, and by providing a reconciliation that indicates and describes the adjustments made.

Warnhinweis zu zukunftsgerichteten Aussagen: The statements contained herein that are not historical facts are forward-looking statements including, but not limited to statements about: (1) projections of revenues, Kosten, income or loss, earnings or loss per share, Cashflow, or other financial items; (2) statements of our plans and objectives, including those related to releases of products or services, restructuring activities, and employee retention and recruitment; (3) statements of future financial or operating performance, including the impact of tax items thereon; (4) statements regarding the proposed transaction between Activision Blizzard und Microsoft (the “proposed transaction”), including any statements regarding the expected timetable for completing the proposed transaction, the ability to complete the proposed transaction and the expected benefits of the proposed transaction; und (5) statements of assumptions underlying such statements. Activision Blizzard, Inc. generally uses words such as “outlook,” “forecast," "Wille," "könnten," "sollen,” “would,” “to be,“ „planen,” “aims,“ „glaubt," "kann," "könnte,“ „erwartet,“ „beabsichtigt,” “seeks,“ „voraussieht," "schätzen,” “future,” “positioned," "Potenzial,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming,” and the negative version of these words and other similar words and expressions to help identify forward-looking statements. Forward-looking statements are subject to business and economic risks, reflect management’s current expectations, estimates, and projections about our business, and are inherently uncertain and difficult to predict.

We caution that a number of important factors, many of which are beyond our control, could cause our actual future results and other future circumstances to differ materially from those expressed in any forward-looking statements. Such factors include, sind aber nicht beschränkt auf: the risk that the proposed transaction may not be completed in a timely manner or at all, which may adversely affect our business and the price of our common stock; the failure to satisfy the conditions to the consummation of the transaction, including the adoption of the merger agreement by our stockholders and the receipt of certain governmental and regulatory approvals; the occurrence of any event, change or other circumstance that could give rise to the termination of the merger agreement; the effect of the announcement or pendency of the transaction on our business relationships, operating results, and business generally; risks that the proposed transaction disrupts our current plans and operations and potential difficulties in employee retention as a result of the transaction; risks related to diverting management’s attention from ongoing business operations; the outcome of any legal proceedings that may be instituted against us related to the merger agreement or the transaction; restrictions during the pendency of the proposed transaction that may impact our ability to pursue certain business opportunities or strategic transactions; the potential for receipt of alternative acquisition proposals from potential acquirors; the ongoing global impact of a novel strain of coronavirus which emerged in Dezember 2019 (“COVID-19”) (einschließlich, without limitation, the potential for significant short- and long-term global unemployment and economic weakness and a resulting impact on global discretionary spending; potential strain on the retailers, distributors, and manufacturers who sell our physical products to customers and the platform providers on whose networks and consoles certain of our games are available; effects on our ability to release our content in a timely manner; effects on the operations of our professional esports leagues; the impact of large-scale intervention by the Federal Reserve and other central banks around the world, including the impact on interest rates; increased demand for our games due to stay-at-home orders and curtailment of other forms of entertainment, which may not be sustained and is likely to fluctuate as stay-at-home orders are reduced, lifted and/or reinstated; macroeconomic impacts arising from the long duration of the COVID-19 pandemic, including labor shortages and supply chain disruptions; and volatility in foreign exchange rates); our ability to consistently deliver popular, high-quality titles in a timely manner, which has been made more difficult as a result of the COVID-19 pandemic; Wettbewerb; concentration of revenue among a small number of franchises; our ability to satisfy the expectations of consumers with respect to our brands, Spiele, Dienstleistungen, and/or business practices; our ability to attract, retain, and motivate skilled personnel; rapid changes in technology and industry standards; increasing importance of revenues derived from digital distribution channels; risks associated with the retail sales business model; the continued growth in the scope and complexity of our business; substantial influence of third-party platform providers over our products and costs; success and availability of video game consoles manufactured by third parties, including our ability to predict the consoles that will be most successful in the marketplace and develop commercially-successful products for those consoles; risks associated with the free-to-play business model, including our dependence on a relatively small number of consumers for a significant portion of revenues and profits from any given game; our ability to realize the expected benefits of, and effectively implement and manage, our restructuring actions; difficulties in integrating acquired businesses or otherwise realizing the anticipated benefits of strategic transactions; the seasonality in the sale of our products; risks relating to behavior of our distributors, Einzelhändler, development, and licensing partners, or other affiliated third parties that may harm our brands or business operations; risks associated with our use of open source software; risks and uncertainties of conducting business outside the United States (the “U.S.”), including the recently enacted Chinese regulation that further limits the number of hours per week children under the age of 18 can play video games; risks associated with undisclosed content or features that may result in consumers’ refusal to buy or retailers’ refusal to sell our products; risks associated with objectionable consumer- or other third-party-created content; reliance on servers and networks to distribute and operate our games and our proprietary online gaming service; data breaches and other cybersecurity risks; significant disruption during our live events; risks related to the impacts of catastrophic events, including the susceptibility of some of our primary operating locations to earthquakes; provisions in our corporate documents that may make it more difficult for any person to acquire control of our company; risks and costs associated with legal proceedings, including the impact of the complaint filed by the California Department of Fair Employment and Housing alleging violations of the California Fair Employment and Housing Act and the California Equal Pay Act and separate investigations and complaints by other parties and regulators related to certain employment practices and related disclosures; court approval of our settlement agreement with the Equal Employment Opportunity Commission (“EEOC”) and successful implementation of the requirements of the agreement with the EEOC; intellectual property claims; increasing regulation in key territories; regulation relating to the Internet, including potential harm from laws impacting “net neutrality”; regulation concerning data privacy, including China’s recently passed Personal Information Protection Law; scrutiny regarding the appropriateness of our games’ content, including ratings assigned by third parties; changes in tax rates or exposure to additional tax liabilities, as well as the outcome of current or future tax disputes; fluctuations in currency exchange rates; impacts of changes in financial accounting standards; insolvency or business failure of any of our business partners, which has been magnified as a result of the COVID-19 pandemic; risks associated with our reliance on discretionary spending; and the other factors identified in “Risk Factors” included in Part I, Item 1A of our Annual Report on Form 10-K for the year ended Dezember 31, 2020 and Part II, Item 1A of our Quarterly Report on Form 10-Q for the quarter ended September 30, 2021.

The forward-looking statements contained herein are based on information available to Activision Blizzard, Inc. as of the date of this filing, and we assume no obligation to update any such forward-looking statements. Actual events or results may differ from those expressed in forward-looking statements. As such, you should not rely on forward-looking statements as predictions of future events. We have based the forward-looking statements contained herein primarily on our current expectations and projections about future events and trends that we believe may affect our business, financial condition, operating results, prospects, strategy, and financial needs. These statements are not guarantees of our future performance and are subject to risks, uncertainties, und andere Faktoren, some of which are beyond our control and may cause actual results to differ materially from current expectations.

Additional Information and Where to Find It

In connection with the transaction, Activision Blizzard will file relevant materials with the SEK, including a proxy statement on Schedule 14A. Promptly after filing its definitive proxy statement with the SEK, Activision Blizzard will mail the definitive proxy statement and a proxy card to each stockholder entitled to vote at the special meeting relating to the transaction. INVESTORS AND SECURITY HOLDERS OF ACTIVISION BLIZZARD ARE URGED TO READ THESE MATERIALS (INCLUDING ANY AMENDMENTS OR SUPPLEMENTS THERETO) AND ANY OTHER RELEVANT DOCUMENTS IN CONNECTION WITH THE TRANSACTION THAT ACTIVISION BLIZZARD WILL FILE WITH THE SEC WHEN THEY BECOME AVAILABLE BECAUSE THEY WILL CONTAIN IMPORTANT INFORMATION ABOUT ACTIVISION BLIZZARD AND THE TRANSACTION. The definitive proxy statement, the preliminary proxy statement and other relevant materials in connection with the transaction (when they become available), and any other documents filed by Activision Blizzard mit dem SEK, may be obtained free of charge at the SEC’s website (http://www.sec.gov) or at Activision Blizzard’s website (https://investor.Activision.com) or by writing to Activision Blizzard, Anlegerbeziehungen, 3100 Ocean Park Boulevard, Santa Monica, California, 90405.

Activision Blizzard and certain of its directors and executive officers and other members of management and employees may be deemed to be participants in the solicitation of proxies from Activision Blizzard’s stockholders with respect to the transaction. Information about Activision Blizzard’s directors and executive officers and their ownership of Activision Blizzard’s common stock is set forth in Activision Blizzard’s proxy statement on Schedule 14A filed with the SEK auf April 30, 2021 as amended on Mai 3, 2021. To the extent that holdings of Activision Blizzard’s securities have changed since the amounts printed in Activision Blizzard’s proxy statement, such changes have been or will be reflected on Statements of Change in Ownership on Form 4 filed with the SEK. Information regarding the identity of the participants, and their direct or indirect interests in the transaction, by security holdings or otherwise, will be set forth in the proxy statement and other materials to be filed with SEK in connection with the transaction.

ACTIVISION BLIZZARD, INC. UND TOCHTERGESELLSCHAFTEN

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

(Unaudited)

(Amounts in millions, außer Daten pro Aktie)

Drei Monate beendet Dezember 31,

Year Ended Dezember 31,

2021

2020

2021

2020

Net revenues

Product sales

$

645

$

866

$

2,311

$

2,350

Im Spiel, subscription, and other revenues1

1,518

1,547

6,492

5,736

Total net revenues

2,163

2,413

8,803

8,086

Costs and expenses

Cost of revenues—product sales:

Product costs

274

349

649

705

Software royalties, Amortisation, and intellectual property licenses

73

117

346

269

Cost of revenues—in-game, subscription, und andere:

Game operations and distribution costs

290

313

1,215

1,131

Software royalties, Amortisation, and intellectual property licenses

20

39

107

155

Product development

321

350

1,337

1,150

Sales and marketing

299

341

1,025

1,064

Allgemein und administrativ

174

255

788

784

Restructuring and related costs

30

55

77

94

Total costs and expenses

1,481

1,819

5,544

5,352

Betriebsergebnis

682

594

3,259

2,734

Interest and other expense (Einkommen), Netz

45

31

95

87

Loss on extinguishment of debt

31

Income before income tax expense

637

563

3,164

2,616

Income tax expense

73

55

465

419

Nettoeinkommen

$

564

$

508

$

2,699

$

2,197

Basic earnings per common share

$

0.72

$

0.66

$

3.47

$

2.85

Weighted average common shares outstanding

779

773

777

771

Diluted earnings per common share

$

0.72

$

0.65

$

3.44

$

2.82

Weighted average common shares outstanding assuming dilution

782

780

784

778

1

Im Spiel, subscription, and other revenues represent revenues from microtransactions and downloadable content, World of Warcraft subscriptions, licensing royalties from our products and franchises, and other miscellaneous revenues.

ACTIVISION BLIZZARD, INC. UND TOCHTERGESELLSCHAFTEN

CONDENSED CONSOLIDATED BALANCE SHEETS

(Unaudited)

(Amounts in millions)

Dezember 31, 2021

Dezember 31, 2020

Assets

Umlaufvermögen

Zahlungsmittel und Zahlungsmitteläquivalente

$

10,423

$

8,647

Accounts receivable, Netz

972

1,052

Software development

449

352

Sonstiges Umlaufvermögen

712

514

Gesamten Umlaufvermögens

12,556

10,565

Software development

211

160

Eigentum und Ausstattung, Netz

169

209

Latente Ertragssteuern, Netz

1,377

1,318

Sonstige Vermögensgegenstände

497

641

Intangible assets, Netz

447

451

Wohlwollen

9,799

9,765

Total assets

$

25,056

$

23,109

Liabilities and Shareholders’ Activision Blizzard ernennt Kristen Hines zur Chief Diversity

Kurzfristige Verbindlichkeiten

Abbrechnungsverbindlichkeiten

$

285

$

295

Deferred revenues

1,118

1,689

Accrued expenses and other liabilities

1,008

1,116

Summe kurzfristige Verbindlichkeiten

2,411

3,100

Long-term debt, Netz

3,608

3,605

Latente Ertragssteuern, Netz

506

418

Sonstige Verbindlichkeiten

932

949

Gesamtverbindlichkeiten

7,457

8,072

Shareholders’ Eigenkapital

Stammaktien

Additional paid-in capital

11,715

11,531

Treasury Aktie

(5,563

)

(5,563

)

Gewinnrücklagen

12,025

9,691

Kumulierter sonstiger umfassender Verlust

(578

)

(622

)

Total shareholders’ equity

17,599

15,037

Total liabilities and shareholders’ equity

$

25,056

$

23,109

ACTIVISION BLIZZARD, INC. UND TOCHTERGESELLSCHAFTEN

CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS

(Unaudited)

(Amounts in millions)

Year Ended Dezember 31,

2021

2020

Cash flows from operating activities:

Nettoeinkommen

$

2,699

$

2,197

Anpassungen zur Abstimmung des Nettogewinns mit den Nettozahlungsmitteln aus betrieblicher Tätigkeit:

Latente Ertragssteuern

7

(94

)

Non-cash operating lease cost

65

65

Depreciation and amortization

116

197

Amortization of capitalized software development costs and intellectual property licenses1

324

249

Share-based compensation expense2

508

218

Realized and unrealized gain on equity investment

(28

)

(3

)

Sonstiges

2

31

Changes in operating assets and liabilities:

Accounts receivable, Netz

71

(194

)

Software development and intellectual property licenses

(426

)

(378

)

Sonstige Vermögensgegenstände

(114

)

(88

)

Deferred revenues

(537

)

216

Abbrechnungsverbindlichkeiten

(7

)

(10

)

Accrued expenses and other liabilities

(266

)

(154

)

Cash-Flow aus laufender Geschäftstätigkeit

2,414

2,252

Cash flows from investing activities:

Proceeds from maturities of available-for-sale investments

214

121

Proceeds from sale of available-for-sale investments

66

Purchases of available-for-sale investments

(248

)

(221

)

Investitionen

(80

)

(78

)

Other investing activities

(11

)

Nettozahlungsmittel, die für Investitionstätigkeiten verwendet wurden

(59

)

(178

)

Cash flows from financing activities:

Proceeds from issuance of common stock to employees

90

170

Tax payment related to net share settlements on restricted stock units

(246

)

(39

)

Dividends paid

(365

)

(316

)

Proceeds from issuance of debt, net of discounts

1,994

Repayment of long-term debt

(1,050

)

Payment of financing costs

(20

)

Premium payment for early redemption of notes

(28

)

Nettobarmittel zur Verfügung gestellt von (benutzt in) Finanzierungstätigkeit

(521

)

711

Effect of foreign exchange rate changes on cash and cash equivalents

(48

)

69

Net increase in cash and cash equivalents and restricted cash

1,786

2,854

Cash and cash equivalents and restricted cash at beginning of period

8,652

5,798

Cash and cash equivalents and restricted cash at end of period

$

10,438

$

8,652

1

Excludes deferral and amortization of share-based compensation expense.

2

Includes the net effects of capitalization, deferral, and amortization of share-based compensation expense.

ACTIVISION BLIZZARD, INC. UND TOCHTERGESELLSCHAFTEN

SUPPLEMENTAL CASH FLOW INFORMATION

(Amounts in millions)

Drei Monate beendet

März 31,

Juni 30,

September 30,

Dezember 31,

März 31,

Juni 30,

September 30,

Dezember 31,

Year over Year

2020

2020

2020

2020

2021

2021

2021

2021

% Zunahme (Decrease)

Cash Flow Data

Operating Cash Flow

$

148

$

768

$

196

$

1,140

$

844

$

388

$

521

$

661

(42

)%

Capital Expenditures

19

13

24

22

22

14

23

21

(5

)

Non-GAAP Free Cash Flow1

$

129

$

755

$

172

$

1,118

$

822

$

374

$

498

$

640

(43

)

Operating Cash Flow – TTM2

$

1,529

$

2,143

$

2,030

$

2,252

$

2,948

$

2,568

$

2,893

$

2,414

7

Capital Expenditures – TTM2

117

103

93

78

81

82

81

80

3

Non-GAAP Free Cash Flow1 – TTM2

$

1,412

$

2,040

$

1,937

$

2,174

$

2,867

$

2,486

$

2,812

$

2,334

7

%

1

Non-GAAP free cash flow represents operating cash flow minus capital expenditures.

2

TTM represents trailing twelve months. Operating Cash Flow for three months ended Juni 30, 2019, three months ended September 30, 2019, and three months ended Dezember 31, 2019, war $154 Millionen, $309 Millionen, und $918 Millionen, beziehungsweise. Capital Expenditures for the three months ended Juni 30, 2019, three months ended September 30, 2019, and three months ended Dezember 31, 2019, war $27 Millionen, $34 Millionen, und $37 Millionen, beziehungsweise.

ACTIVISION BLIZZARD, INC. UND TOCHTERGESELLSCHAFTEN

RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES

(Amounts in millions, außer Daten pro Aktie)

Drei Monate beendet

Dezember 31, 2021

Net Revenues

Cost of

Revenues

Product Sales:

Product Costs

Cost of

Revenues

Product Sales:

Software

Royalties and

Amortization

Cost of

Revenues

In-game/Subs/Other:

Game Operations

and Distribution

Costs

Cost of

Revenues—

In-game/Subs/Other:

Software

Royalties and

Amortization

Produkt

Entwicklung

Sales and

Marketing

General and

Administrative

Restructuring

and related

Kosten

Total Costs

and Expenses

GAAP Measurement

$

2,163

$

274

$

73

$

290

$

20

$

321

$

299

$

174

$

30

$

1,481

Share-based compensation1

(3

)

(5

)

(145

)

(29

)

(67

)

(249

)

Amortization of intangible assets2

(2

)

(2

)

Restructuring and related costs3

(30

)

(30

)

Non-GAAP Measurement

$

2,163

$

274

$

70

$

285

$

20

$

176

$

270

$

105

$

$

1,200

Net effect of deferred revenues and related cost of revenues4

$

324

$

29

$

68

$

6

$

6

$

$

$

$

$

109

Operating

Income

Net Income

Basic Earnings

per Share

Diluted Earnings

per Share

GAAP Measurement

$

682

$

564

$

0.72

$

0.72

Share-based compensation1

249

249

0.32

0.32

Amortization of intangible assets2

2

2

Restructuring and related costs3

30

30

0.04

0.04

Income tax impacts from items above5

(57

)

(0.07

)

(0.07

)

Non-GAAP Measurement

$

963

$

788

$

1.01

$

1.01

Net effect of deferred revenues and related cost of revenues4

$

215

$

188

$

0.24

$

0.24

1

Reflects expenses related to share-based compensation, einschließlich $194 Millionen for liability awards accounted for under ASC 718. The liability awards primarily relate to recent changes to the Company’s compensation payments for 2021 and represent expenses associated with achievement against our fiscal year 2021 performance targets (which will now be settled in shares of our common stock, rather than cash) and additional payments associated with these compensation changes that will be settled via issuance of shares of our common stock. Refer to our Operating Segment tables for further details.

2

Reflects amortization of intangible assets from purchase price accounting.

3

Reflects restructuring initiatives, primarily severance and other restructuring-related costs.

4

Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes.

5

Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results.

The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding.

ACTIVISION BLIZZARD, INC. UND TOCHTERGESELLSCHAFTEN

RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES

(Amounts in millions, außer Daten pro Aktie)

Year Ended

Dezember 31, 2021

Net Revenues

Cost of

Revenues—

Product Sales:

Product Costs

Cost of

Revenues—

Product Sales:

Software

Royalties and

Amortization

Cost of

Revenues—

In-game/Subs/Other:

Game Operations

and Distribution

Costs

Cost of

Revenues—

In-game/Subs/Other:

Software

Royalties and

Amortization

Produkt

Entwicklung

Sales and

Marketing

General and

Administrative

Restructuring

and related

Kosten

Total Costs

and Expenses

GAAP Measurement

$

8,803

$

649

$

346

$

1,215

$

107

$

1,337

$

1,025

$

788

$

77

$

5,544

Share-based compensation1

(17

)

(7

)

(211

)

(44

)

(229

)

(508

)

Amortization of intangible assets2

(3

)

(7

)

(10

)

Restructuring and related costs3

(77

)

(77

)

Non-GAAP Measurement

$

8,803

$

649

$

329

$

1,208

$

104

$

1,126

$

981

$

552

$

$

4,949

Net effect of deferred revenues and related cost of revenues4

$

(449

)

$

(5

)

$

(109

)

$

5

$

7

$

$

$

$

$

(102

)

Operating

Income

Net Income

Basic Earnings

per Share

Diluted Earnings

per Share

GAAP Measurement

$

3,259

$

2,699

$

3.47

$

3.44

Share-based compensation1

508

508

0.65

0.65

Amortization of intangible assets2

10

10

0.01

0.01

Restructuring and related costs3

77

77

0.10

0.10

Income tax impacts from items above5

(98

)

(0.13

)

(0.13

)

Non-GAAP Measurement

$

3,854

$

3,196

$

4.11

$

4.08

Net effect of deferred revenues and related cost of revenues4

$

(347

)

$

(280

)

$

(0.36

)

$

(0.36

)

1

Reflects expenses related to share-based compensation, einschließlich $194 Millionen for liability awards accounted for under ASC 718. The liability awards primarily relate to recent changes to the Company’s compensation payments for 2021 and represent expenses associated with achievement against our fiscal year 2021 performance targets (which will now be settled in shares of our common stock, rather than cash) and additional payments associated with these compensation changes that will be settled via issuance of shares of our common stock. Refer to our Operating Segment tables for further details.

2

Reflects amortization of intangible assets from purchase price accounting.

3

Reflects restructuring initiatives, primarily severance and other restructuring-related costs.

4

Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes.

5

Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results.

The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding.

ACTIVISION BLIZZARD, INC. UND TOCHTERGESELLSCHAFTEN

RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES

(Amounts in millions, außer Daten pro Aktie)

Drei Monate beendet

Dezember 31, 2020

Net Revenues

Cost of

Revenues—

Product Sales:

Product Costs

Cost of

Revenues—

Product Sales:

Software

Royalties and

Amortization

Cost of

Revenues—

In-game/Subs/Other:

Game Operations

and Distribution

Costs

Cost of

Revenues—

In-game/Subs/Other:

Software

Royalties and

Amortization

Produkt

Entwicklung

Sales and

Marketing

General and

Administrative

Restructuring

and related costs

Total Costs

and Expenses

GAAP Measurement

$

2,413

$

349

$

117

$

313

$

39

$

350

$

341

$

255

$

55

$

1,819

Share-based compensation1

(6

)

(14

)

(3

)

(57

)

(80

)

Amortization of intangible assets2

(13

)

(5

)

(18

)

Restructuring and related costs3

(55

)

(55

)

Non-GAAP Measurement

$

2,413

$

349

$

111

$

313

$

26

$

336

$

338

$

193

$

$

1,666

Net effect of deferred revenues and related cost of revenues4

$

638

$

31

$

193

$

5

$

2

$

$

$

$

$

231

Operating

Income

Net Income

Basic Earnings

per Share

Diluted Earnings

per Share

GAAP Measurement

$

594

$

508

$

0.66

$

0.65

Share-based compensation1

80

80

0.10

0.10

Amortization of intangible assets2

18

18

0.02

0.02

Restructuring and related costs3

55

55

0.07

0.07

Income tax impacts from items above5

(71

)

(0.09

)

(0.09

)

Non-GAAP Measurement

$

747

$

590

$

0.76

$

0.76

Net effect of deferred revenues and related cost of revenues4

$

407

$

353

$

0.46

$

0.45

1

Reflects expenses related to share-based compensation.

2

Reflects amortization of intangible assets from purchase price accounting.

3

Reflects restructuring initiatives, primarily severance and other restructuring-related costs.

4

Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes.

5

Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results.

The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding.

ACTIVISION BLIZZARD, INC. UND TOCHTERGESELLSCHAFTEN

RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES

(Amounts in millions, außer Daten pro Aktie)

Year Ended

Dezember 31, 2020

Net Revenues

Cost of

Revenues—

Product Sales:

Product Costs

Cost of

Revenues—

Product Sales

Software

Royalties and

Amortization

Cost of

Revenues—

In-game/Subs/Other:

Game Operations

and Distribution

Costs

Cost of

Revenues—

In-game/Subs/Other:

Software

Royalties and

Amortization

Produkt

Entwicklung

Sales and

Marketing

General and

Administrative

Restructuring

and related

Kosten

Total Costs

and Expenses

GAAP Measurement

$

8,086

$

705

$

269

$

1,131

$

155

$

1,150

$

1,064

$

784

$

94

$

5,352

Share-based compensation1

(14

)

(1

)

(42

)

(21

)

(140

)

(218

)

Amortization of intangible assets2

(68

)

(11

)

(79

)

Restructuring and related costs3

(94

)

(94

)

Non-GAAP Measurement

$

8,086

$

705

$

255

$

1,130

$

87

$

1,108

$

1,043

$

633

$

$

4,961

Net effect of deferred revenues and related cost of revenues4

$

333

$

(40

)

$

111

$

13

$

11

$

$

$

$

$

95

Operating

Income

Net Income

Basic Earnings

per Share

Diluted Earnings

per Share

GAAP Measurement

$

2,734

$

2,197

$

2.85

$

2.82

Share-based compensation1

218

218

0.28

0.28

Amortization of intangible assets2

79

79

0.10

0.10

Restructuring and related costs3

94

94

0.12

0.12

Loss on extinguishment of debt5

31

0.04

0.04

Income tax impacts from items above6

(123

)

(0.16

)

(0.16

)

Non-GAAP Measurement

$

3,125

$

2,496

$

3.24

$

3.21

Net effect of deferred revenues and related cost of revenues4

$

238

$

205

$

0.26

$

0.26

1

Reflects expenses related to share-based compensation.

2

Reflects amortization of intangible assets from purchase price accounting.

3

Reflects restructuring initiatives, primarily severance and other restructuring-related costs.

4

Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes.

5

Reflects the loss on extinguishment of debt from financing activities.

6

Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results.

The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding.

ACTIVISION BLIZZARD, INC. UND TOCHTERGESELLSCHAFTEN

OPERATING SEGMENTS INFORMATION

(Amounts in millions)

Drei Monate beendet

Dezember 31, 2021

$ Zunahme / (Decrease)

Activision

Blizzard

King

Gesamt

Activision

Blizzard

King

Gesamt

Segment Net Revenues

Net revenues from external customers

$

1,157

$

387

$

684

$

2,228

$

(500

)

$

(143

)

$

107

$

(536

)

Intersegment net revenues1

32

32

(17

)

(17

)

Segment net revenues

$

1,157

$

419

$

684

$

2,260

$

(500

)

$

(160

)

$

107

$

(553

)

Segment operating income

$

618

$

161

$

385

$

1,164

$

(162

)

$

1

$

143

$

(18

)

Operating Margin

51.5

%

Dezember 31, 2020

Activision

Blizzard

King

Gesamt

Segment Net Revenues

Net revenues from external customers

$

1,657

$

530

$

577

$

2,764

Intersegment net revenues1

49

49

Segment net revenues

$

1,657

$

579

$

577

$

2,813

Segment operating income

$

780

$

160

$

242

$

1,182

Operating Margin

42.0

%

Year Ended

Dezember 31, 2021

$ Zunahme / (Decrease)

Activision

Blizzard

King

Gesamt

Activision

Blizzard

King

Gesamt

Segment Net Revenues

Net revenues from external customers

$

3,478

$

1,733

$

2,580

$

7,791

$

(464

)

$

(61

)

$

416

$

(109

)

Intersegment net revenues1

94

94

(17

)

(17

)

Segment net revenues

$

3,478

$

1,827

$

2,580

$

7,885

$

(464

)

$

(78

)

$

416

$

(126

)

Segment operating income

$

1,667

$

698

$

1,140

$

3,505

$

(201

)

$

5

$

283

$

87

Operating Margin

44.5

%

Dezember 31, 2020

Activision

Blizzard

King

Gesamt

Segment Net Revenues

Net revenues from external customers

$

3,942

$

1,794

$

2,164

$

7,900

Intersegment net revenues1

111

111

Segment net revenues

$

3,942

$

1,905

$

2,164

$

8,011

Segment operating income

$

1,868

$

693

$

857

$

3,418

Operating Margin

42.7

%

1

Intersegment revenues reflect licensing and service fees charged between segments.

Our operating segments are consistent with the manner in which our operations are reviewed and managed by our Chief Executive Officer, who is our chief operating decision maker (“CODM”). The CODM reviews segment performance exclusive of: the impact of the change in deferred revenues and related cost of revenues with respect to certain of our online-enabled games; Aufwand für aktienbasierte Vergütung (including liability awards accounting for under ASC 718); amortization of intangible assets as a result of purchase price accounting; fees and other expenses (including legal fees, Kosten, expenses and accruals) related to acquisitions, associated integration activities, and financings; certain restructuring and related costs; and other non-cash charges. See the following page for the reconciliation tables of segment revenues and operating income to consolidated net revenues and consolidated income before income tax expense.

The Company has been reviewing its overall compensation structure and philosophy and began implementing changes to its compensation payments for 2021, primarily to enhance equity ownership for employees and bring our employee equity compensation more in line with current industry practice. As an aspect of this change, the Company determined to settle amounts not yet paid as of Dezember 31, 2021 under its annual performance plans in stock as opposed to cash and further to provide such incentives at no less than target performance without regard to whether target performance was achieved, resulting in a year-end share-based compensation liability of $194 Millionen. The changes in Q4 2021 resulted in $160 Millionen of expense related to achievement against 2021 performance targets that would have otherwise been included in our segment operating income to instead be excluded from our 2021 segment operating income as it is now part of share-based compensation, accounted for as a liability under ASC 718. The changes increased our Activision, Blizzard, King and non-reportable segment operating income by $43 Millionen, $25 Millionen, $65 Millionen, und $27 Millionen, beziehungsweise, for the three months and year ended Dezember 31, 2021. Außerdem, vorwärts gehen, to the extent certain of our previously cash-based bonus programs are instead issued as time-based equity or settled via equity, such amounts will be recorded as share-based compensation and will be excluded from segment operating income.

Our operating segments are also consistent with our internal organization structure, the way we assess operating performance and allocate resources, and the availability of separate financial information. We do not aggregate operating segments.

ACTIVISION BLIZZARD, INC. UND TOCHTERGESELLSCHAFTEN

OPERATING SEGMENTS INFORMATION

(Amounts in millions)

Drei Monate beendet Dezember 31,

Year Ended Dezember 31,

2021

2020

2021

2020

Reconciliation to consolidated net revenues:

Segment net revenues

$

2,260

$

2,813

$

7,885

$

8,011

Revenues from non-reportable segments1

259

287

563

519

Net effect from recognition (deferral) of deferred net revenues2

(324

)

(638

)

449

(333

)

Elimination of intersegment revenues3

(32

)

(49

)

(94

)

(111

)

Consolidated net revenues

$

2,163

$

2,413

$

8,803

$

8,086

Reconciliation to consolidated income before income tax expense:

Segment operating income

$

1,164

$

1,182

$

3,505

$

3,418

Betriebsergebnis (Das Haus in Fata Morgana ist vorbei) from non-reportable segments1

14

(28

)

2

(55

)

Net effect from recognition (deferral) of deferred net revenues and related cost of revenues2

(215

)

(407

)

347

(238

)

Share-based compensation expense4

(249

)

(80

)

(508

)

(218

)

Amortization of intangible assets

(2

)

(18

)

(10

)

(79

)

Restructuring and related costs5

(30

)

(55

)

(77

)

(94

)

Consolidated operating income

682

594

3,259

2,734

Interest and other expense (Einkommen), Netz

45

31

95

87

Loss on extinguishment of debt

31

Consolidated income before income tax expense (benefit)

$

637

$

563

$

3,164

$

2,616

1

Includes other income and expenses outside of our reportable segments, including our distribution business and unallocated corporate income and expenses.

2

Reflects the net effect from (deferral) of revenues and recognition of deferred revenues, along with related cost of revenues, on certain of our online-enabled products.

3

Intersegment revenues reflect licensing and service fees charged between segments.

4

Reflects expenses related to share-based compensation, including liability awards accounted for under ASC 718.

5

Reflects restructuring initiatives, primarily severance and other restructuring-related costs.

ACTIVISION BLIZZARD, INC. UND TOCHTERGESELLSCHAFTEN

NET REVENUES BY DISTRIBUTION CHANNEL

(Amounts in millions)

Drei Monate beendet

Dezember 31, 2021

Dezember 31, 2020

$ Zunahme

(Decrease)

% Zunahme

(Decrease)

Amount

% of Total1

Amount

% of Total1

Net Revenues by Distribution Channel

Digital online channels2

$

1,780

82

%

$

1,874

78

%

$

(94

)

(5

)%

Retail channels

125

6

234

10

(109

)

(47

)

Sonstiges3

258

12

305

13

(47

)

(15

)

Total consolidated net revenues

$

2,163

100

%

$

2,413

100

%

$

(250

)

(10

)

Change in deferred revenues4

Digital online channels2

$

169

$

466

Retail channels

151

182

Sonstiges3

4

(10

)

Total changes in deferred revenues

$

324

$

638

Year Ended

Dezember 31, 2021

Dezember 31, 2020

$ Zunahme

(Decrease)

% Zunahme

(Decrease)

Amount

% of Total1

Amount

% of Total1

Net Revenues by Distribution Channel

Digital online channels2

$

7,663

87

%

$

6,658

82

%

$

1,005

15

%

Retail channels

479

5

741

9

(262

)

(35

)

Sonstiges3

661

8

687

8

(26

)

(4

)

Total consolidated net revenues

$

8,803

100

%

$

8,086

100

%

$

717

9

Change in deferred revenues4

Digital online channels2

$

(421

)

$

464

Retail channels

(42

)

(112

)

Sonstiges3

14

(19

)

Total changes in deferred revenues

$

(449

)

$

333

1

The percentages of total are presented as calculated. Deswegen, the sum of these percentages, as presented, may differ due to the impact of rounding.

2

Net revenues from Digital online channels represent revenues from digitally-distributed downloadable content, microtransactions, Abonnements, und Produkte, as well as licensing royalties.

3

Net revenues from Other primarily includes revenues from our distribution business, die Overwatch League, and the Call of Duty League.

4

Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products.

ACTIVISION BLIZZARD, INC. UND TOCHTERGESELLSCHAFTEN

NET REVENUES BY PLATFORM

(Amounts in millions)

Drei Monate beendet

Dezember 31, 2021

Dezember 31, 2020

$ Zunahme

(Decrease)

% Zunahme

(Decrease)

Amount

% of Total1

Amount

% of Total1

Net Revenues by Platform

Konsole

$

576

27

%

$

840

35

%

$

(264

)

(31

)%

PC

496

23

561

23

(65

)

(12

)

Mobile and ancillary2

833

39

707

29

126

18

Sonstiges3

258

12

305

13

(47

)

(15

)

Total consolidated net revenues

$

2,163

100

%

$

2,413

100

%

$

(250

)

(10

)

Change in deferred revenues4

Konsole

$

276

$

432

PC

25

207

Mobile and ancillary2

19

9

Sonstiges3

4

(10

)

Total changes in deferred revenues

$

324

$

638

Year Ended

Dezember 31, 2021

Dezember 31, 2020

$ Zunahme

(Decrease)

% Zunahme

(Decrease)

Amount

% of Total1

Amount

% of Total1

Net Revenues by Platform

Konsole

$

2,637

30

%

$

2,784

34

%

$

(147

)

(5

)%

PC

2,323

26

2,056

25

267

13

Mobile and ancillary2

3,182

36

2,559

32

623

24

Sonstiges3

661

8

687

8

(26

)

(4

)

Total consolidated net revenues

$

8,803

100

%

$

8,086

100

%

$

717

9

Change in deferred revenues4

Konsole

$

(254

)

$

132

PC

(228

)

179

Mobile and ancillary2

19

41

Sonstiges3

14

(19

)

Total changes in deferred revenues

$

(449

)

$

333

1

The percentages of total are presented as calculated. Deswegen, the sum of these percentages, as presented, may differ due to the impact of rounding.

2

Net revenues from Mobile and ancillary include revenues from mobile devices, as well as non-platform specific game related revenues, such as standalone sales of physical merchandise and accessories.

3

Net revenues from Other primarily includes revenues from our distribution business, die Overwatch League, and the Call of Duty League.

4

Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products.

ACTIVISION BLIZZARD, INC. UND TOCHTERGESELLSCHAFTEN

NET REVENUES BY GEOGRAPHIC REGION

(Amounts in millions)

Drei Monate beendet

Dezember 31, 2021

Dezember 31, 2020

$ Zunahme

(Decrease)

% Zunahme

(Decrease)

Amount

% of Total1

Amount

% of Total1

Net Revenues by Geographic Region

Americas

$

1,112

51

%

$

1,247

52

%

$

(135

)

(11

)%

EMEA2

751

35

910

38

(159

)

(17

)

Asien-Pazifik

300

14

256

11

44

17

Total consolidated net revenues

$

2,163

100

%

$

2,413

100

%

$

(250

)

(10

)

Change in deferred revenues3

Americas

$

188

$

390

EMEA2

123

220

Asien-Pazifik

13

28

Total changes in deferred revenues

$

324

$

638

Year Ended

Dezember 31, 2021

Dezember 31, 2020

$ Zunahme

(Decrease)

% Zunahme

(Decrease)

Amount

% of Total1

Amount

% of Total1

Net Revenues by Geographic Region

Americas

$

4,931

56

%

$

4,434

55

%

$

497

11

%

EMEA2

2,797

32

2,680

33

117

4

Asien-Pazifik

1,075

12

972

12

103

11

Total consolidated net revenues

$

8,803

100

%

$

8,086

100

%

$

717

9

Change in deferred revenues3

Americas

$

(288

)

$

285

EMEA2

(136

)

59

Asien-Pazifik

(25

)

(11

)

Total changes in deferred revenues

$

(449

)

$

333

1

The percentages of total are presented as calculated. Deswegen, the sum of these percentages, as presented, may differ due to the impact of rounding.

2

Net revenues from EMEA consist of the Europa, Naher Osten, und Ein Code zum Herunterladen von vier kostenlosen Avataren wird sowohl PS5- als auch PS4-Benutzern zur Verfügung stehen, die auf ihre PlayStation zugreifen geographic regions.

3

Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products.

ACTIVISION BLIZZARD, INC. UND TOCHTERGESELLSCHAFTEN

EBITDA AND ADJUSTED EBITDA

(Amounts in millions)

Trailing Twelve

Months Ended

März 31,

2021

Juni 30,

2021

September 30,

2021

Dezember 31,

2021

Dezember 31,

2021

GAAP Net Income

$

619

$

876

$

639

$

564

$

2,699

Interest and other expense (Einkommen), Netz

30

(43

)

65

45

95

Rückstellung für Ertragssteuern

146

126

120

73

465

Depreciation and amortization

33

28

27

27

116

EBITDA

828

987

851

709

3,375

Share-based compensation expense1

151

43

64

249

508

Restructuring and related costs2

30

13

3

30

77

Bereinigtes EBITDA

$

1,009

$

1,043

$

918

$

988

$

3,960

Change in deferred net revenues and related cost of revenues3

$

(132

)

$

(276

)

$

(154

)

$

215

$

(347

)

1

Reflects expenses related to share-based compensation, including liability awards accounted for under ASC 718.

2

Reflects restructuring initiatives, primarily severance and other restructuring-related costs.

3

Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products.

Trailing twelve months amounts are presented as calculated. Deswegen, the sum of the four quarters, as presented, may differ due to the impact of rounding.

ACTIVISION BLIZZARD, INC. UND TOCHTERGESELLSCHAFTEN

OPERATING METRICS

(Amounts in millions)

Net Bookings1

Drei Monate beendet Dezember 31,

Year Ended Dezember 31,

2021

2020

$ Zunahme

(Decrease)

% Zunahme

(Decrease)

2021

2020

$ Zunahme

(Decrease)

% Zunahme

(Decrease)

Nettobuchungen1

$

2,487

$

3,051

$

(564

)

(18

)%

$

8,354

$

8,419

$

(65

)

(1

)%

In-game net bookings2

$

1,241

$

1,324

$

(83

)

(6

)%

$

5,100

$

4,852

$

248

5

%

1 We monitor net bookings as a key operating metric in evaluating the performance of our business because it enables an analysis of performance based on the timing of actual transactions with our customers and provides more timely indications of trends in our operating results. Net bookings is the net amount of products and services sold digitally or sold-in physically in the period, and includes license fees, merchandise, and publisher incentives, among others. Net bookings is equal to net revenues excluding the impact from deferrals.

2 In-game net bookings primarily includes the net amount of downloadable content and microtransactions sold during the period, and is equal to in-game net revenues excluding the impact from deferrals.

Monthly Active Users3

Dezember 31, 2020

März 31, 2021

Juni 30, 2021

September 30, 2021

Dezember 31, 2021

Activision

128

150

127

119

107

Blizzard

29

27

26

26

24

King

240

258

255

245

240

Total MAUs

397

435

408

390

371

3 We monitor monthly active users (“MAUs”) as a key measure of the overall size of our user base. MAUs are the number of individuals who accessed a particular game in a given month. We calculate average MAUs in a period by adding the total number of MAUs in each of the months in a given period and dividing that total by the number of months in the period. An individual who accesses two of our games would be counted as two users. Außerdem, due to technical limitations, for Activision and King, an individual who accesses the same game on two platforms or devices in the relevant period would be counted as two users. For Blizzard, an individual who accesses the same game on two platforms or devices in the relevant period would generally be counted as a single user. In certain instances, we rely on third parties to publish our games. In diesen Fällen, MAU data is based on information provided to us by those third parties, oder, if final data is not available, reasonable estimates of MAUs for these third-party published games.

Activision Blizzard, Inc.

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Quelle: Activision Blizzard, Inc.