Tauchen wir ein in The Chasm – PlayStation.Blog (eShop wechseln)


A belt-scroller starring kaiju and Tokosatsu-style giant mecha isn’t exactly an original idea. SNK’s not-that-great König der Monster series did it first, but here’s the scoop — Morgendämmerung der Monster does it better, with a game that’ll make you feel five hundred feet tall. And scaly. And basically a big lizard. Not in a weird David Icke conspiracy way, gerade… im Spiel.

WayForward published this one — you know, die Shantae lot — and we have to say it does recall their rather under-appreciated Godzilla Domination, a GBA title that saw a clutch of licensed Toho kaiju getting into big-time scraps in a diminutive but dominant (daher der Titel) fashion. In a sense, Dawn of the Monsters is a spiritual sequel, dann, but developed by 13AM Games of Runbow fame; there’s no need to panic, jedoch, as these developers clearly know their kaiju. Verzeihung, Nephilim.

Ja, the monsters here are known as Nephilim, a term more commonly used in gaming to meanfallen angels”, though it can also mean “Riesen” which makes more sense here for the monstrous (und spielbar) likes of Megadon and Ganira, as well as giant mecha Aegis Prime and Tempest Galahad — names that call to mind Pacific Rim’sGypsy Danger”, wir denken. And there are some Pacific Rim vibes to the whole thing, what with an art style stated to be inspired by Mike Mignola, Wer kreierte Höllenjunge, which was adapted to film by Guillermo Del Torowho also directed Pacific Rim. It’s all connected, baby!

Das Spiel! Recht. As mentioned, it’s a side-scrolling beat-’em-up in dem Straßen der Wut 4 Vene, but it offers a different tone and feel. With two-player co-op available, each monster and/or mecha has different strengths and weaknesses that can compliment one another. Das Spiel kann alleine gespielt werden, of course — and it’s still fun to play that way — but the best experience sees you teaming up with a pal and helping each other out, working to fill the gaps that some players may find in their arsenal or vital stats.

The meat-and-potatoes brawling is effective and satisfying, though we feel it lacks a littlecrunchat times — a je ne sais quoi that belt-scrollers can offer. The regular moves and combos are effective and can be chained together nicely, but the rigged-looking animation can feel a touch cheap which takes some of the shine off things. Thankfully there’s a more enjoyably visceral feel to the executions, activated by hitting ‘Bwhen an enemy gets weak enough and seeing, for example, Megadon literally yank off an enemy’s head, which he can then use as a bludgeon or projectile. Im weiteren Sinne, you’re also able to uproot buildings and smack enemies around with them. This is amazing, obviously.

On top of this environmental action, you’ve got a rage metre that fills as you attack enemies, allowing you to unleash various devastating abilities by expending your Rage points. You can also parry enemy attacks, allowing you to counter with a powerful blow. As a last resort, you’ve also got a screen-clearing Cataclysm attack that you unleash with ‘Land ‘Rafter accumulating enough Rage.

Like most brawlers, it can get a touch repetitive at times, but with Dawn of the Monsters we found it a little more of an issue than in some of its contemporaries; many of the stages are near-identical, but they don’t outstay their welcome and the extensive between-stage customisation system means you can mess around with each character’s build, giving them a brace of special skills — “Augments” — to enhance their power. You get a choice of a couple after each mission, and a better performance from you means better Augments. This system makes the proceedings enjoyably varied and rewarding, and it helps to think of the game as a series of arenas you’re thrown into to showcase your work in the Lab.

There’s a lot of story and character here and many gamers will get a kick out of the extensive lore that’s gone into Dawn of the Monsters’ world. We didn’t personally find it especially fascinating but we do appreciate the amount of effort that’s clearly gone into it. With tons to dig into, this is the rare brawler that remembers to cater for single-player action as well as multiplayer.

Abschluss

Dawn of the Monsters stumbles into some of the more common pitfalls of belt-scrolling fighters, but it has enough flair, polish and excitement to be a more than worthy offering, particularly played in couch co-op with a friend. We wish there were a few more playable creatures, but the ones on offer here are all very distinct and enormous fun to get to grips with. It’s a richly rewarding game, with higher ranks unlocking new skins and upgrades from the in-game shop (don’t worry, no microtransactions here) which offer an incentive to keep playing — though the real reason you’ll stick with Dawn of the Monsters is that it is, Recht einfach, very good indeed. While it has a few problems, they’re nothing that will stop you having a blast with this Brobdingnagian beat-’em-up.