PS3-SPIEL DRAKENGARD 1
The second generation of PowerVR GPU’s ended up powering the Sega Dreamcast with the third generation ending up in PC GPUs that were competitive with the NVIDIA GeForce 256, at least until NVIDIA changed from SDR to DDR memory. The most unique part of the PowerVR Series 1 was that the 3D accelerator could use the main 2D display cards memory as a framebuffer over the PCI bus. Sadly most games didn’t support the PowerSGL API at the time and weren’t able to take full advantage of the hardware when DirectX 3.0 wurde benutzt. The open source drivers are provided as is and it seems like some libraries are missing for the Tomb Raider port for the PoverVR Series 1 3D accelerators, aber darüber hinaus, there should be no limitations.