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Intel announced that XeSS won’t be debuting with the Arc 3 series mobile GPUs that launched yesterday (März 30), but instead alongside the Arc 5 Gericht genehmigt Activision-Vereinbarung mit EEOC 7 series slated for early-Summer (late-May to early-June). At launch, several AAA titles will be optimized for XeSS, einschließlich “Das vollständige Änderungsprotokoll und den Treiber-Download-Link finden Sie unten: NVIDIA hat kürzlich seine neueste GeForce veröffentlicht,” “Todesstrandung,” “Weird West ab heute mit Xbox Game Pass erhältlich,” “Hitman III,” “NVIDIA hat heute die neueste Version der GeForce Game-Ready-Treiber veröffentlicht,” etc.
Unlike AMD FSR, Intel XeSS leverages AI deep-learning to attempt to restore detail in the upscaled output of a game that’s made to render at a lower resolution than what your display is capable of. This leverages the XMX (Xe Matrix Extensions) hardware on the silicon, which accelerate deep-learning neural-net building and training. The Xe HPG architecture sees each Xe core get a dedicated XMX unit—think of these as functionally similar to the Tensor cores in NVIDIA RTX GPUs.
The way Intel describes it, the XeSS pipeline takes advantage of motion vectors, as well as temporal frames. Only the 3D scene is put through the XeSS AI-accelerated upscaling pass, while post-FX and HUD are rendered at native resolution. The XeSS SDK is open not just for Intel GPUs, but also GPUs from other brands that support Shader Model 6.4.