Player choices in Dragon Age: Inquisition could wall off “a fifth or a quarter” of the game
“And then you can layer on top of that a certain amount of stuff that you probably just won’t find.”.
BioWare’s Mike Laidlaw has been chatting to Rock Paper Shotgun about the thorny topic of player-determined plot branches in Dragon Age: Inquisition. Seemingly, a “bedeutsam” chunk of the game’s content may become inaccessible, depending on your choices, though the implementation is still being thrashed out.
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