Willkürlich: Metroid Prime-Entwickler haben einen GameCube im Gefrierschrank aufbewahrt, um Patchcode auszuführen


Metroid Prime
Bild: Nintendo

We are rapidly approaching the 20th anniversary of the GameCube classic Metroid Prime on the 18th November (the same date as the release of Pokémon Scharlachrot und Pokémon Violett und the anniversary of the Wii UNintendo really knows how to plan its dates) and the development team has some stories to tell.

If you have been brave enough to grace Twitter with your presence over the past few days, you might have seen ex-Retro Studios developer Zoid Kirsch (@zoidctf) sharing a number of anecdotes about his time on the game detailing anything from how the game’s static came to be, to why there are elevators between worlds. Jetzt, Kirsch has encouraged some of his other team members to get involved and this one from Jack Matthews (@jack_mathews) might just take the biscuit as the weirdest story we have read so far.

Anscheinend, the original game had a ‘bad batchon release, where some copies would see objects doing all kinds of crazy things that they shouldn’t be doing. Nintendo only had one dev kit with this CPU, and the team needed to use it to work out how to fix the problem (slowing the code down enough, but not too much). On top of this, the kit needed to be wirklich cold in order for the team to see what they were doing.

We’ll let Matthews take it from here.

Yep, that’s right. Um einen Fehler in einem Spiel zu beheben, von dem viele glauben, dass es eines der besten Spiele aller Zeiten ist, Das Entwicklungsteam musste sein Entwicklungskit buchstäblich in den Gefrierschrank stellen, um das Problem zu erkennen! Ah, die Freuden der Spieleentwicklung.

Natürlich, Diese kühle Lösung ermöglichte es dem Team, das Problem zu beheben, und alle Spieler, die das Problem hatten, erhielten eine neue Diskette zugeschickt – Patchen im Old-School-Stil – aber es ist ein hübsches cool Geschichte immerhin. The rest of Matthäus’ Entwickler Retro Studios sucht neue Teammitglieder goes into detail on the nitty gritty of why the glitch was there in the first place and we definitely recommend reading it through to see just how far game creation has come in the last 20 Jahre.

Jetzt, time to defrost the GameCube and get playing before the anniversary.

What are your memories of Metroid Prime? Aim for the comments and give your thoughts a shot!