Too much Dark Souls fan feedback would dilute “the true essence” of Dark Souls 2, cautions Namco

The game design comes first,” says publishing producer.

From Software is walking a careful line between publisher input and fan feedback with Dark Souls 2, Namco Bandai’s publishing producer Takeshi Miyazoe has told OXM. As regards the game’s difficultygenerally the major bone of contention ‘twixt Dark Souls advocates and detractors – Dunkle Seelen 2 will be “as challenging as it needs to be”.

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