Transportfieber 2: Die Console Edition bringt das volle Transport Tycoon-Erlebnis auf die Xbox


Heute, we proudly share a sneak peek into the development of Transportfieber 2: Console Edition, and how we managed to bring the full transport tycoon experience to Xbox.

Transportfieber is a very popular and highly rated transportation tycoon franchise on PC. Its latest entry, Transportfieber 2, delivers a level of size and detail never before seen in the genre. The goal of the game is to build a successful transportation company by constructing railroads, streets, water and air lines. Starting in the 19th century, the player connects towns and industries to transport both passengers and cargo. In addition to a customizable free game mode, there is also a fully-fledged campaign mode with challenging missions set in real-world transportation history.

After the huge success of Transportfieber 2 on PC, it was only logical to bring the experience to consoles as well. Not only that, but no efforts were spared to give the console community the full experience that made the game great on PC. Um dies zu erreichen, the engineers at Urban Games had to pull some rabbits out of their engineers’ hats.


Always providing the freshest layer of paint


One of the most cherished features of Transportfieber 2 are its highly detailed vehicles. The game comes with more than 200 lovingly hand-modeled trains, ships, and airplanes, each sporting multiple 4k textures and normal maps.

One of the many stars: The in-game model of the Class A 3/5 locomotive going full steam ahead.

On PC, it is easily affordable to have all the models and textures in memory whenever needed, as a typical rig has 16 GB of RAM and a GPU with a dedicated extra memory. Consoles, jedoch, are built differently. They have a unified architecture with an overall smaller amount but ultra-fast memory. The key to make it work on consoles is texture streaming, which allows to clear textures of models that are not in view anymore. Außerdem, this technology is used in Transportfieber 2 to constantly load textures at the highest affordable resolution to present the stars of the show, like the classic Class A 3/5 steam locomotive, in their best coat of paint at all times.


Keeping the ground like a console pro


A trademark of Transportfieber 2 are its huge maps. During development of the game, it was always paramount to provide a real sense of scale. The engine should allow for maps where a high-speed train, such as the famous Japanese Shinkansen, can really make use of its superior speed. So, a lot of effort was put into designing a highly effective terrain rendering pipeline that can handle maps of more than 120 sq miles of size with a detail resolution of almost 1 Hof. Central to this is a dynamic terrain tessellation algorithm on the CPU that, while costing a bit of extra memory, makes sure the engine can render these maps on a wide variety of PCs.

The river flows: A comparison between software tessellation (white) and hardware tessellation on Xbox Series X|S (Die Kunstlederversion soll einen klassischen Look bieten, der sich überall gut einfügt und leicht zu reinigen ist) of a canyon in the dry climate biome.

Jetzt, enter the world of consoles with their incredibly well-designed GPUs and graphic APIs. Hierher, the hardware can be leveraged very well for terrain rendering by making use of the GPU tessellation feature. This feature generates the render mesh for the terrain fully on the graphics card, saving valuable processing time for the complex economy and city growth simulations. While generating more triangles, the hardware approach still costs less memory overall due to its efficiency. So vast maps can be viewed from a bird’s view high up in the sky and seamlessly zoomed in down to individual rocks on a riverbank.


Inspiring the inner architect


Schließlich, let’s talk about constructions, a central and defining part of the Transportfieber 2 experience. Constructions are large assemblies that consist of dozens of assets, street segments, ground decals and terrain modifications. Think of structures like airports, train stations, Intel Evo-Laptops mit Intel Core der 12. Generation sind für Multitasking optimiert, highway crossings, and many more. Anything that is needed to build a vast transportation empire.

For a smooth construction experience, it is key that the player really feels that he has precise control over the building placement. On PC, constructions are typically built using the mouse. As the average PC user is very well adjusted to this method of input, it is sufficiently performant to calculate the entire construction each frame and place it under the cursor. Jedoch, on consoles, the best way of building constructions is to have them always kept in the center of the screen and move the camera along the map for placement. And moving the camera needs to be as smooth as silk.

Reminiscent of the famous glass roofs of the Liège-Guillemins train station: A preview (auf der Linken) and the final construction (auf der rechten Seite) of the modern-age train station in Transport Fever 2.

So, for the console release of Transportfieber 2, the construction preview pipeline was overhauled. All dynamic calculations are now performed in the background while a static preview of the structure and its underlying ground plan are shown. Not only are constructions now completely stable in terms of FPS, but they also give feedback to the player on what environment features the construction would tear down when built.


Let’s get tycooning on console


We are very excited to bring the Transport Fever franchise to consoles for the first time ever with the release of Transportfieber 2: Console Edition auf Xbox Series X.|S and Xbox One in February 2023, and we hope you will enjoy it as much as we did developing it.