Warum funktioniert GTA 5 eine weibliche Protagonistin? Eine kurze Erklärung von Rockstar Houser
“Having three protagonists allows us to create nuanced stories, not a set of archetypes.”.
Ben’s already written a piece about this excellent Guardian feature on GTA 5, but I wanted to single out a remark from Rockstar co-founder and writer Dan Houser about the game’s lack of playable female characters. It’s just a sentence, but it’s the first time I’ve actually read anything from a GTA 5 developer that’s relevant to the debate about the console industry’s notorious aversion to female protagonists, which has become increasingly prominent in the past few months.
Klicken Sie hier, um den vollständigen Artikel zu lesen …mehr lesen