EndWar Online – A Fresh Start with Alpha 0.5.0
Alpha 0.5.0 has arrived and this major update is bringing many big changes to EndWar Online. New additions to the Fortress PvP mode, improvements to Skirmish mode, the return of HQ and a new design makeover are all included in this massive new update. Read on for all the details.
The Future of PvP
Fortress PvP mode was just rolled out in Alpha 0.4.0, but there are already many new features in Alpha 0.5.0, including leaderboards. And it’s not just a single leaderboard; players will be divided into different divisions based on their ranking and given corresponding rewards each day. We also plan on introducing Fortress-only currency, which can be used to purchase other items, equipment and materials.
But victory in Fortress mode doesn’t come easy, especially when you’re competing with everyone else on the server. Although that’s part of the challenge, it’s one thing to lose and surrender your hard-earned ranking, but it’s another to not know why you lost. Was the opponent stronger? Did they have a better strategy? What units did they use? How can I prevent them from winning next time? We also have an improved battle history screen to answer those questions.
Skirmish mode has been improved as well. Most importantly, we addressed matchmaking issues in a few different ways, including the use of a new algorithm based on player ranking instead of commander power. We expect the beginning to be rather chaotic (since rankings have not been established), but down the road, this new system will ensure that players end up fighting opponents with a similar rank and skill. And of course, we wouldn’t call it an update if we didn’t have some new features planned, such as daily objectives and a Skirmish mode-only store.
The HQ is Back…
… And it’s more convenient than ever. The city is in ruins at the beginning of the game, but players will slowly rebuild and eventually create a fully functional HQ from the rubble. HQ upgrades are back as well and available at every level. This gives players greater satisfaction from each level gained, knowing they can become a bit stronger, in addition to giving them the option of specialization. Because resources are limited (time especially), it’s about choosing where you want to become stronger.
It’s All About Presentation
Almost every aspect of the game has seen an art improvement, from adding labels to the HQ to a new consolidated world map, to the design of each individual user interface. But it’s not just about looking good – our goal is to improve player immersion.
Finally, watch SITREP #18 to see what EndWar Online’s Lead Game Designer, David Maurin, and Art Director, Liao Jun Hao, have to say about Alpha 0.5.0.
To learn more and join the Endwar Online Alpha, visit the official EndWar Online website.
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