Proletariat will join forces with Blizzard Entertainment as they work juntos a further serve the player community
This acquisition comes as Blizzard Entertainment expands development resources, invests in the growth of key franchises
IRVINE, California.–(BUSINESS WIRE)–Julio. 1, 2022–
Blizzard Entertainment today closed the acquisition of Boston-based studio Proletariat to better serve players in the award-winning massive multiplayer online role-playing game World of Warcraft®.
“Over the next two years we plan to hire hundreds of the best developers to serve the needs of our World of Warcraft players. The extraordinary team at Proletariat will be a key component of our talent acquisition efforts," dijo Bobby Kotick, Chief Executive Officer of Activision Blizzard.
“We are putting players at the forefront of everything we do, and we are working hard to both meet and exceed their expectations," dijo Mike Ybarra, presidente de Blizzard Entertainment. “A critical part of taking care of players is taking care of our teams—making sure we have the resources to produce experiences our communities will love while giving our teams space to explore even more creative opportunities within their projects. Proletariat is a perfect fit for supporting Blizzard’s mission in bringing high-quality content to our players more often.”
“We are incredibly excited to be joining Blizzard Entertainment,” said Proletariat co-founder and CEO, Seth Sivak. “Our team has always strived to put players first, and in working with the World of Warcraft team, we have learned that we are completely aligned in our commitments to innovation, Llevando una narrativa profunda a un juego de arcade exagerado en Agent Intercept, investing in our talent, authentic communication, and representation—both in and out of the games we make. World of Warcraft is one of the most influential games ever made and we can’t wait to be a part of that legacy and to help build an even brighter future for Azeroth.”
“We are proud to be working with Proletariat as we further expand our development team and build towards welcoming more players into the Warcraft universe," dijo John Hight, general manager of the Warcraft franchise. “We’ve been listening to our community and making great changes to World of Warcraft based on their feedback—bringing the talented Proletariat team into the fold allows us to explore even more ways we can surprise and delight players who call Azeroth home.”
Proletariat was founded in 2012 by industry veterans from Insomniac, Harmonix, and Turbine. The team has deep experience building MMORPGs and includes, among others, former lead designers of Asheron’s Call, Lord of the Rings Online, y Dungeons & Dragons Online. At Proletariat, the team has operated live games for nearly a decade, having most recently released the critically-acclaimed cross-platform action-spellcasting battle royale game, rompehechizos. The studio has a strong presence in Boston.
Proletariat began working with the World of Warcraft development team in May and will be fully integrated into Blizzard Entertainment over the coming months. The addition of Proletariat is another exciting step in Blizzard Entertainment’s mission to support their talented teams creatively and culturally while building AAA gaming experiences across their iconic franchises.
Sobre Blizzard Entertainment, Inc.
Best known for blockbuster hits, incluso World of Warcraft®, Hearthstone®, Overwatch, el warcraft®, StarCraft®, y Diablo® franquicias, y la multifranquicia Héroes de la Tormenta®, Blizzard Entertainment, Inc. (https://www.blizzard.com), una división de Activision Blizzard (Nasdaq: ATVI), es un desarrollador y editor de primer nivel de software de entretenimiento reconocido por crear algunos de los juegos más aclamados por la crítica de la industria.. Blizzard Entertainment track record includes twenty-three #1 juegos* and multiple Game of the Year awards. The company’s online gaming platform, Battle.net®, serves tens of millions of active Blizzard players.
*Ventas y / o descargas, basado en registros internos de la empresa e informes de distribuidores clave.
Sobre Proletariat, Inc.
Fundado en 2012 en Boston, MA, by a group of game-industry veterans from Harmonix, Turbine, and Insomniac, Proletariat is an award-winning independent game developer with the mission to create games that change the way communities play together. The starting team of five engineers and artists has grown to 90+ developers from diverse backgrounds and tackled some of gaming’s most challenging problems.
The studio’s first major title, World Zombination, debuted in early 2015 as a coveted “Editor’s Choice” on the iOS App Store. Attracting millions of players worldwide, it went on to be named to Apple’s “Best of 2015” list and developed a reputation for bringing quality and depth to the mobile MMO landscape.
En 2021, Proletariat launched rompehechizos, the first game to have full cross-platform compatibility across PC and all major consoles at release. It went on to be enjoyed by over 10 millones de jugadores en todo el mundo.
For more information on Proletariat, por favor visite http://www.proletariat.com.
Terms of this transaction were not disclosed.
Nota de advertencia sobre declaraciones prospectivas: Información en este comunicado de prensa que involucra Blizzard Entertainment Expectativas, plans, intenciones o estrategias con respecto al futuro, including statements about the impact of the Proletariat acquisition, son declaraciones prospectivas que no son hechos e implican una serie de riesgos e incertidumbres. Factores que pueden causar Blizzard Entertainment los resultados futuros reales difieran materialmente de los expresados en las declaraciones prospectivas establecidas en este comunicado incluyen retrasos imprevistos del producto y otros factores identificados en las secciones de factores de riesgo del informe anual más reciente de Activision Blizzard en el Formulario 10-K y cualquier informe trimestral posterior en el Formulario 10-Q. The forward-looking statements in this release are based on information available to Blizzard Entertainment y Activision Blizzard a la fecha de este comunicado, y tampoco Blizzard Entertainment ni Activision Blizzard asume ninguna obligación de actualizar dichas declaraciones prospectivas. Las declaraciones prospectivas que se creen verdaderas cuando se hacen pueden finalmente resultar incorrectas. Estas declaraciones no son garantías del desempeño futuro de Blizzard Entertainment o Activision Blizzard y están sujetos a riesgos, incertidumbres, y otros factores, algunos de los cuales están fuera de su control y pueden causar que los resultados reales difieran materialmente de las expectativas actuales.
Ver la versión de origen en businesswire.com: https://www.businesswire.com/news/home/20220701005267/en/
Andrew MeyerGlobal PR Director, Warcraft
[email protected]
Fuente: Blizzard Entertainment, Inc.