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What does it mean to be funny? Merriam-Webster defines funny as “affording light mirth and laughter”, and in these dark times, don’t we all need a little bit of Light Mirth?
Bien, do we have the mirth-inducing games for you! From witty writing to pants-wettingly chaotic co-op games, this list has every kind of light mirth that you could ever want. Not all games are made equal, so your mileage may vary when it comes to what makes you laugh — if you’re amused by people getting their legs sawn off or whatever, nothing short of professional help can reach you now — but hopefully you’ll find something to make you lol, lmao, or even roflmao (do so with caution, complacer).
Así, grab your clown noses and your spare pair of trousers, and get ready for our rundown of the games most likely to make you cry with laughter (and light mirth!) en el interruptor de Nintendo…
Editor: Pillow Fight / Desarrollador: Pillow Fight
Later Alligator is a big, long goof of a game that’ll make you smile like a crocodile. Every minute of this game is crafted with love, atención a los detalles, and a sense of humour that could even cause you to wee yourself a little bit. And somehow, despite being a noir story about helping out a paranoid alligator by playing a bunch of minigames, it’s asombrosamente relatable. Who among us has not jumped to conclusions about whether or not our weird Mafia family are plotting to kill us?
Editor: Terrible caja de juguetes / Desarrollador: Terrible caja de juguetes
Thimbleweed Park initially manifests a kind of picos gemelos-meets-The X-Files aesthetic and atmosphere. It feels spooked, not quite of this plane of existence, long before you get to play as an Actual Ghost. Soon enough, aunque, factoring in the silliness and highly self-referential nature of proceedings, the game’s tone becomes more Eerie, Indiana than anything where the stakes are rather more raised, its gentle drama underpinned by sharp funnies. And its keenness to let the player know it’s both a video game y part of a very specific lineage of them, where fourth-wall breaking is often part of the package, is always endearing.
Editor: Ant Workshop / Desarrollador: Tamaño cinco juegos
Lair of the Clockwork God is a self-referential loving tribute and knowing parody of point-and-click games, starring the two developers — Ben and Dan — as adventure game versions of themselves. Es very funny and very British, y extremadamente silly: Early in the game, for example, adventurer Ben encounters a minuscule raised step and refuses to climb it, as doing so would be the actions of a platforming hero – not a wannabe Guybrush Threepwood like him. How do you get Ben over this impassable step? Bien, it involves the discovery of an entirely new type of gravity, desecrating the corpse of a clown and, er, urinating.
Editor: Ubisoft / Desarrollador: Ubisoft San Francisco
Ubisoft San Francisco’s superhero-aping sequel has a confidence worthy of South Park’s own ballsy residents. And while it’s no great leap from the original, the end result is a laugh-out loud romp that riffs and enhances in all the right places. If you’re easily offended, this might not be the game for you, but it’s an irreverent humour that’s consistently self-aware while it lashes the zeitgeist with its barbed tongue.
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Editor: Nintendo / Desarrollador: Sistemas inteligentes
Mario de papel: The Origami King tries to do something different with its combat system and, para ser sincero, we aren’t feeling it. Eso no significa que el resto del juego no sea completamente entretenido., sin embargo, y aunque las batallas basadas en rompecabezas no son exactamente lo que necesitaba un nuevo juego de Paper Mario, no son tan horribles como para que todo lo demás no deba experimentarse como resultado. It’s one of the funniest games in the series and it’s got a truly likeable companion character, and while the combat is far from ideal the fact that we still thoroughly recommend the game regardless speaks volumes about every other aspect of it.
Editor: Ghost Time Games / Desarrollador: Ghost Time Games
Tux and Fanny is an extremely bizarre, absurdist game that begins as two friends needing to re-inflate their football, and quickly descends into a bunch of unexpected twists that will hopefully, eventually lead to the football being re-inflated. Segments include playing as a worm stuck in a horse’s gut, a massive boss battle with a giant fly, and the sad story of a flea who seeks a land where his friends aren’t all dead. It’s a specific type of humour, but if absurdity is your jam, you’ll love it.
Editor: Equipo17 / Desarrollador: Juegos de ciudad fantasma
Overcooked’s humour is more about the player chaos than the scenarios — a good Overcooked player will presumably have a very normal, not-very-funny time. But most of us are no good Overcooked players, so the game is more of a “what could go wrong” simulator that will have you rolling in the aisles while trying to rescue a burger that’s on fire. Play it with the right people, and you’ll have a whale of a time.
Editor: Asymetric / Desarrollador: Asymetric
Every instance of West of Loathing is packed full of so much irreverent and dry humour to the point that it’s totally and utterly inescapable; if you’re not a fan of laughing, you’d better steer well clear. Various moments even caused us to laugh quite literally out loud, despite being totally alone and with the windows open, disturbing passers-by. Whether it’s a grotesquely detailed description of you plunging your hand into a rotten spittoon or receiving a boost to your armour skill called ‘Mostly Scabs’ because you’ve walked into too many cacti, you’d have to be dead inside not to enjoy the humour this game throws at you.
Editor: Nintendo / Desarrollador: Nintendo
In single player, WarioWare: Get It Together is hectic; in co-op, it’s utter bedlam. Trying to co-ordinate success with a friend here while you both struggle with the quirks of your current crew member makes for constant, hilarious carnage, and it’s carnage that’s just so wonderfully accessible thanks to those super simple controls. You’ll laugh, you’ll cry, you’ll dodge bird droppings on a skateboard.
Editor: Doble multa / Desarrollador: Doble multa
This gem of a game is still as enchanting and evocative as it was the first time you popped open that oversized cardboard box back in PC in 1998. Even its story and dialogue is still as pithy and self-referential as ever. Following Manny Calavera, a travel agent working in the Land of the Dead who discovers a menacing conspiracy involving the souls passing through its gates, Grim pays homage to so many different inspirations through its four-act story. There’s the Dia de Muertos (the Day of the Dead celebration in South America) aesthetic that informs its character designs; the cool yet bleak approach to storytelling that doffs its cap at the classic noir mysteries of film and literature.