Diseñando la intimidad en We Should Talk, Available Now on Xbox One

Deberíamos hablar is a short-form narrative game where players think carefully about the words they choose, available now on Xbox One.

Our development team’s original goal was to design a game that explores romance in a more natural way than we see in most games. Often in other games that feature romantic relationships, we are expected to give gifts or say or do the “right thing” in order to attract a partner, but we designed Deberíamos hablar to avoid this by encouraging players to put extra thought into their words when talking to characters in the game. As the writer/narrative designer for Deberíamos hablar, I had the unique opportunity to explore what it means to experience and express intimacy in a game.

Communication is nuanced, and when you have an emotionally charged conversation, it can be difficult to express yourself clearly. Even the title of the game is a statement that brings out a specific emotion when people read it. When someone texts you that “we should talk,” you know that a serious, sometimes vulnerable conversation is about to happen, and you know that the words you choose could affect the future of that relationship.

It’s that real-life interaction that inspired the design of the sentence spinner mechanic in Deberíamos hablar. The sentence spinner lets players “spin” through parts of a sentence to allow them to craft full thoughts from those separate pieces. When faced with a tough conversation, we often run through all possibilities of what to say in our minds before we speak — the sentence spinner is designed to encourage taking that extra time to think, while also giving players a world of options. The way that sentence spinner breaks down a complete response encourages you to slow down and consider the impact of something as simple as deciding whether to say “I,” “you,” or “we,” regardless of the context.

Deberíamos hablar

Deberíamos hablar lets players engage with 4 different characters: Steph, your friendly neighborhood bartender, Dante, your ex who just moved back to town, Jimmy, a complete stranger, and Sam, your partner at home. Exploring the way that we interact with these kinds of conversations, especially when engaging with people of varying intimacy levels, allows players to really experiment with how they communicate, as if they’re in a relationship playground of sorts.

If you like narrative games about romance, echa un vistazo Deberíamos hablar is available today on Xbox One. Thank you for reading!

Xbox Live

We should talk.

Whitethorn Digital

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3
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$6.99
Xbox One X Enhanced

Using a unique narrative choice mechanic, players craft sentences in response to the in-game characters in We should talk. A través de esta cuidadosa elección de palabras, Los jugadores se expresan mientras discuten los problemas actuales sobre la vida y el romance con su compañero en el juego a través de mensajes de texto., mientras también charla con amigos y extraños en su bar local favorito sobre lo que tienen en mente. La combinación de palabras que eligen afecta las conversaciones que tienen., how genuinely they can connect with their partner, y si su relación puede sobrevivir a la noche.

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