Divinity: El pecado original sigue siendo el “destacar” de la puerta de Baldur 3 carrera del director porque permitió a Larian Studios “empezar a hacer las cosas que realmente queremos”


Puerta de Baldur 3that wee game that you might have heard about after its award-winning, chart-topping ascent last yearput all eyes on developer Larian Studios, but despite such a massively successful game under his belt, Larian CEO and founder Swen Vincke reckons an earlier RPG is still the “destacar” de su carrera.

Before Baldur’s Gate 3 made the studio a household name, two crowdfunded Divinity: Original Sin games are what opened the door to for the D&D RPG to exist in the first place. “The highlight of my career so far was most likely the release of Divinity: Original Sin one, which was our first breakthrough hit, because that changed everything for us,” Vincke said in an interview with BAFTA.

Swen Vincke adores Ultima VII and reveals a juicy Baldur’s Gate 3 secret… | BAFTA Checkpoint – YouTube
Swen Vincke adores Ultima VII and reveals a juicy Baldur's Gate 3 secret... | BAFTA Checkpoint - YouTube


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If I would have to pick one, I would probably pick the release of Divinity: Original Sin because it was really a sense of relief – finalmente, we managed, después de todos estos años, we managed to break through,” he continued. “We [La Temporada del Patrimonio comenzará mañana a las 10 a.m. hora local] now start doing the things that we really wanted to do all this time. That’s probably my favourite one.

Vincke doesn’t brush aside the sweeping success of Baldur’s Gate 3 o, aunque. “Obviously winning the BAFTAs, winning The Game Awards, this entire year has been insane, so there were many, many highlights,” dijo, selling himself a little short since Puerta de Baldur 3 was actually the first game to ever grab gold in all major game award ceremonies.

It would be easy to just build on the hype with a Baldur’s Gate 4, but the company announced that it was done with the D&D license and was hammering away at an all-new RPG. Aunque, some developers are apparently finding it hard to create something totally new because, it turns out, ellos “did a lot of things in Baldur’s Gate 3.

En otra parte, the Baldur’s Gate 3 director was “afraid the game was going to be too short,” but admitted he’s “very bad at judging the length of our games.”