Dragon’s Dogma 2 ahora tiene un “Modo informal” eso hace que el juego de rol sea más fácil, reducir los precios y eliminar “calamidad devastadora” que puede sucederle a los peones



Dragon’s Dogma 2 just got a massive new update with all sorts of game tweaks and Vocation changes – and most notably, a casual difficulty mode that makes the RPG easier.

Today’s patch marks the arrival of a “Modo informal” – the game’s first actual difficulty toggle. It eases various aspects of Dragon’s Dogma 2, from prices encountered throughout Vermund and Battahl to stamina lost while dashing. Fee reductions affect inns and Ferrystones, which makes getting around the RPG’s impressive map cheaper. Carry weight limits are also more lenient in Casual Mode, making travel even simpler.

Según Capcom, it takes longer for a player’s weight to reach “Pesado” o “Very Heavywhile in Casual Modea welcome change for fans like myself who love picking everything up but also prefer playing lighter Vocations. Deaths are less painful to deal with, demasiado, as the Loss Gauge doesn’t increase ifLoad from Last Saveis selected. There’s one element of the Casual Mode that stands out even more, sin embargo.

Pawns recover from the contagious, pesky Dragonsplague afflictionwithout a ‘devastating calamityoccurring” – even if their ailment has already progressed to a terminal stage. That means that entire villages of unsuspecting NPCs will no longer be murdered by sick Pawns if playing the new Casual Mode. For hardened players who don’t shy away from a challenge, aunque, la patch notes detail other important adjustments.

Some highlights include new animations, performance fixes, Portcrystals, and a variety of changes to Vocations. Arquero, Combatiente, Mage, Mystic Spearhand, Thief, and Warrior all play a bit differently following the update, with tweaks affecting everything from damage output to duration. As a Mage main, I personally can’t wait to explore how my spells play nowand maybe give the Casual Mode a go for a more relaxing playthrough.

El director de Devil May Cry y Dragon's Dogma, Hideaki Itsuno, dejará Capcom después 30 años para hacer un “nuevo juego en un nuevo entorno”