Los desarrolladores de EA presentarán las innovaciones del motor Frostbite en la GDC 2024
This year’s tech-focused sessions dig into the details of several successes, incluso Frostbite'S non-interruptive expansion to new gaming platforms, SEED’s work generating photorealistic facial rigs, and techniques for high-fidelity cloth simulation in Frostbite for EA SPORTS FC 24. There’s also a fantastic talk from Respawn’s Christopher Pierse and Samy Duc that explores the evolution of matchmaking techniques in Apex Legends, going all the way back to 2019.
For those attending GDC in person, here’s where—and when—you can catch some of this year’s EA technology talks:
From Photo to Expression: Generating Photorealistic Facial Rigs
Hau Nghiep Phan (Technical Art Director, SEED)
Monday, Marzo 18 | 4:40-5:10 P.M | Habitación 2010, West Hall
Challenges and Opportunities in Designing and Developing Audio Tools
Jorge Garcia (Software Engineer, Electronic Arts)
Tuesday, Marzo 19 | 1:20-1:50 P.M | Habitación 3002, West Hall
The Evolution of Matchmaking in Apex Legends
Christopher Pierse (Principal Data Scientist, EA); Samy Duc (Technical Director, Respawn)
Miércoles, Marzo 20 | 2:00-3:00 P.M | Habitación 3016, West Hall
Deformación: High-Fidelity Cloth Simulation in EA SPORTS FC 24
Robin Taillandier (Senior Software Engineer, Frostbite)
Miércoles, Marzo 20 | 3:30-4:30 P.M | Habitación 2016, West Hall
Bringing Frostbite to New Rendering Tech & Plataformas (While Nobody Noticed)
Jason Bright (Senior Software Engineer, Frostbite)
Thursday, Marzo 21 | 4:00-5:00 P.M | Habitación 2016, West Hall
FP16 Shaders in Frostbite
Alexis Griffin-Lira (Rendering Engineer, Frostbite)
Viernes, Marzo 22 | 1:30-2:30 P.M | Habitación 3005, West Hall
Select sessions will also be uploaded to the GDC Vault after this year’s show concludes.