GTA: Vice City player loses 98-minute run to anold speedrunning legend,” only for an OG Rockstar dev to show up and explain what happenedand why it’s not his fault



After a GTA: Vice City speedrunner had their world record attempt derailed by a super-fast cop, one of the game’s original devs explained what happened before swiftly washing their hands of the whole business.

A principios de esta semana, speedrunner Joshimuz shared a clip ofan old speedrunning legend.” Nearly 100 minutes into their ‘No Major GlitchesVice City Any% run, Joshimuz was aiming to complete the Cherry Popper ice cream factory missions when they ended up on the wrong side of the law. Normalmente, any speedrunner worth their salt would be able to evade the one-star wanted level that Joshimuz picked up here, but these weren’t normal circumstances. One of Vice City’s finest sees this minor traffic infraction and zips across the ground to Joshimuz’s ice cream truck, arresting him and giving his run a serious setback.

Joshimuz is clearly pretty incensed by the fact that Barry Allen appears to be moonlighting as a Vice City police officer, noting his misfortune at having come across thisold speedrunning legend.Their video, sin embargo, summoned veteran Rockstar developer Obbe Vermeij, to explain how this legend came about.

This is a bug with the ‘getting into vehicles’ AI,” Vermeij explains, explaining that the copshould walk towards the car but for some reason (and this is the bug) doesn’t think he has any viable options to get to the door.That triggers somepanic code,” which is what sees the copwarpto the vehicle.

Vermeij goes on to explain thatthe code to navigate to the door of vehicles is very complicatedbecause it has to account for a lot of what’s going on in the world around the NPC. Other characters, vehicles, the map itself, and even whether or not a car door is already open all have the capacity to affect the decision making. Vermeij, sin embargo, made clear that this particular run-ruining moment wasn’t anything to do with him, proclaiming that hedidn’t write anyof that complex code.

That seems a relative rarity for this particular dev, who’s been offering a peek at the inner workings of the many GTA games he contributed on for a while now. A principios de este año, por ejemplo, he explained why the infamous San Andreas plane crashes were such an “embarazoso” problem for Rockstar to overcome, as well as why GTA 3’s moon changes size when you shoot at it.

Obbe Vermeij is working on a new game that’s basically the exact opposite of GTA’s violent open-world.