El líder de Hi-Fi Rush reacciona a la petición del ejecutivo de Xbox “Juegos más pequeños que nos dan prestigio y premios.” – justo después de cerrar el estudio que hizo prestigioso, premiado, juego más pequeño

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Microsoft reportedly told staff that the company needs smaller games for the added prestige, one day after it closed down the studio that made them a smaller, prestigious game.

Estudios de juegos de Xbox boss Matt Booty held a town hall meeting with staff yesterday to discuss the division’s future and news of Xbox shutting down four subsidiaries, according to a report from The Verge. “We need smaller games that give us prestige and awards,” Booty reportedly told staff.

Booty’s comments have obviously raised eyebrows online since the company closed the Japan-based Tango Gameworks earlier this week, a year after the studio had released critical gem fiebre de alta fidelidad, the effortlessly endearing marriage between rhythm games and stylish slashers à la Bayonetta.

Game director John Johanas reacted to the comments with a simple screenshot of in-game companion Peppermint looking rather… bien, you can infer what you like from the image below.

Hi-Fi Rush seemed to meet both of Booty’s goals. The game won a BAFTA Award for its characterful animation that always moved to the beat, a Game Award for its equally impressive audio, and was nominated for several accolades at other award shows. Johanas previously revelado que “it was not a cheap game to make,” though compared to Xbox’s Call of Dutys, Fallouts, and Forzas, Hi-Fi Rush was certainly in the “juegos más pequeños” camp.

Microsoft Gaming’s cutbacks affected three other studios con Arkane Austin (Prey, Caída roja) and Alpha Dog (mobile spin-off Mighty Doom) also gone. Roundhouse Studios was then effectively folded into ZeniMax Online, the studio currently at work on MMO The Elder Scrolls Online.

Bloomberg’s Jason Schreier added some context to the turmoil on medios de comunicación social, explaining thatZeniMax had to consolidate and chose to shutter studios that were pitching rather than studios with active projects” – the latter option would also effectively double as canceling in-development games.

Tango Gameworks was supposedly “en el proceso de lanzar una secuela” to Hi-Fi Rush, mientras tanto, the team at Arkane Austin was pitching a return to their immersive sim roots with a project that might have been anew entry in the Dishonored series.

As Xbox shutters studios, community concern mounts for the teams behind Hellblade, Perdición, Declarado, y más.



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