Intel Smooth Sync permite a los jugadores con monitores de frecuencia de actualización fija disfrutar de juegos de baja latencia



con su arco “Alquimista” soluciones gráficas, Intel presenta una nueva tecnología interna de frecuencia de actualización de pantalla junto con soporte para VESA Adaptive Sync, que llama Smooth Sync. This feature is targeted at notebooks and desktops with fixed-refresh rate displays, which lack support for Adaptive Sync. The technology works to counteract the screen-tearing effect caused by the GPU putting out frames at a higher rate than the display’s refresh rate, letting gamers set V-sync to “de” in their games, and enjoy the lowest possible input latencies.

The way Intel Smooth Sync seems to work, is that V-sync is disabled in game, the GPU puts out the maximum frame-rate that it can, and then a lightweight dithering filter blurs off the screen-tear zone on the display. The idea is that this filter imposes a far less latency cost than V-sync, so even budget-segment notebooks with fixed refresh-rate displays can enjoy the benefits of low-latency gaming, without the screen-tear. Smooth Sync is a software-level feature that’s part of the latest Arc graphics drivers, and will work with Arc “Alquimista” graphics processors.