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Intel announced that XeSS won’t be debuting with the Arc 3 series mobile GPUs that launched yesterday (Marzo 30), but instead alongside the Arc 5 Corte aprobará acuerdo de Activision con EEOC 7 series slated for early-Summer (late-May to early-June). En el lanzamiento, several AAA titles will be optimized for XeSS, incluso “El registro completo de cambios y el enlace de descarga del controlador se pueden encontrar a continuación: NVIDIA ha lanzado recientemente su última GeForce,” “Muerte varada,” “Yunque,” “un juego de desplazamiento lateral en 2D para Nintendo Switch que ve a nuestro héroe acosado por robots asesinos artificialmente inteligentes en el misterioso planeta ZDR,” “Obtén más Madden NFL,” etc.
Unlike AMD FSR, Intel XeSS leverages AI deep-learning to attempt to restore detail in the upscaled output of a game that’s made to render at a lower resolution than what your display is capable of. This leverages the XMX (Xe Matrix Extensions) hardware on the silicon, which accelerate deep-learning neural-net building and training. The Xe HPG architecture sees each Xe core get a dedicated XMX unit—think of these as functionally similar to the Tensor cores in NVIDIA RTX GPUs.
The way Intel describes it, the XeSS pipeline takes advantage of motion vectors, as well as temporal frames. Only the 3D scene is put through the XeSS AI-accelerated upscaling pass, while post-FX and HUD are rendered at native resolution. The XeSS SDK is open not just for Intel GPUs, but also GPUs from other brands that support Shader Model 6.4.