El escenario del tren de Resident Evil Zero sigue siendo uno de los mejores de la franquicia


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Imagen: Capcom

Las funciones de Soapbox permiten a nuestros escritores y colaboradores individuales expresar sus opiniones sobre temas candentes y cosas aleatorias que han estado analizando.. Hoy, as RE0 turns 20, Ollie remembers one of the seriesbest openers


residente mal cero gets a pretty bad rap.

When it launched on GameCube on 12th November 2022 — exactly 20 years ago — it was sandwiched right between the excellent remake of Resident Evil and the upcoming behemoth Resident Evil 4. Fans and critics alike were understandably getting quite fatigued at the franchise’s apparent unwillingness to break away from its reliance on pre-rendered backgrounds and ageing tank controls, y para muchos, Zero felt like the last straw.

Not only that, but the game took some pretty misguided decisions when it came to its gameplay. Zero introduced the ability to switch between the two main protagonists, Rebecca Chambers and Billy Coen, with the former able to mix herbs and the latter endowed with more physical strength. Además, item chests were banished, introducing the ability to drop items anywhere you like. While both of these approaches were interesting, they both wound up causing unnecessary annoyance in practice and it’s no surprise that neither featured in the franchise for the long haul.

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Imagen: Nintendo Life

Those issues aside, aunque, Resident Evil Zero’s opening segment involving a fancy, two-storied luxury train called the Ecliptic Express is still one of the seriesmost engaging and memorable sequences to this very day. I absolutely love ello. An hour or two in length — before you move onto the actualmeat” of the game (“Yum Yum” – Generic Zombie) — the opening sequence is classic RE gameplay mixed with the more breakneck pacing of Resident Evil 4; there’s simply not a moment wasted.

A quick recap if you’re struggling to recall the intro. Terminas en el tren después de una breve escena que establece la premisa general.: you, como Rebecca Chambers, tienen la tarea de localizar a un delincuente buscado que está acusado de asesinar 23 personas. Pero por supuesto, sabemos que Billy Coen, con su cabello peinado hacia atrás y masivo tatuaje en el brazo: no es el único peligro al acecho. El tren está lleno de zombis., grotescas criaturas sanguijuelas, y por supuesto,, un escorpión gigante. Pero porque no lo haría un escorpión gigantesco estar a bordo de un tren de lujo?

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Imagen: Nintendo Life

Lo bueno de los trenes, por supuesto,, es que hay muy poco margen de maniobra; algo que es un dolor en el trasero en la vida real durante la hora pico, pero crea algunos escenarios bastante emocionantes en el horror.. Tomar Tren a Busán, por ejemplo, si aún no has visto esa película, hazte un favor y hazlo. Cuando se trata de Resident Evil, uno de los consejos más importantes que los jugadores han estado compartiendo desde que comenzó la serie es "conservar su munición".. Conservar. Your. Munición. La opción de simplemente evitar peleas y guardar tus preciosas balas para enemigos más agresivos más adelante siempre ha sido un elemento básico de la franquicia., pero la sección del tren de Zero prácticamente toma este enfoque y lo pisotea contra el suelo, arrojarte zombis desde ambos extremos de los vagones y obligarte a derribarlos. Usted puede puede ser evítalos si tienes suerte, pero es una gran apuesta.

Hacia el final de la secuencia., el tren comienza a perder el control y depende de Rebecca y Billy aplicar los frenos de emergencia antes de que se estrelle y termine el juego. Estas' carrera contra el tiempo’ sections are normally saved for the end of Resident Evil games, but its introduction here, near the beginning, is such a welcome change of pace and really caps off the whole opening section perfectly. Lo que es más, if somehow you hizo manage to avoid the zombies on your way, you’ve now got a whole bunch of them getting in your path while the timer counts down. It’s stressful, to say the least — just as it should be.

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Imagen: Nintendo Life

On top of this, the entirety of the train sequence is a real feast for the eyes. It’s one of the most gorgeous environments in any Resident Evil game, with the movement of the train and the accompanying rainfall making for some truly beautiful lighting effects. It gets even better when you climb up onto the roof, demasiado: the barrage of rainfall and the wind through the air makes you feel like you’re really on top of a speeding train; it’s really quite remarkable for a GameCube game. It’s a natural evolution of what Capcom achieved with the Resident Evil remake, and I’m genuinely so thankful that the company opted not to release the game on the N64 as originally intended.

Perhaps more than anything, I really appreciate just how unique this opening section is. Trains in video games are normally used to funnel players to an objective or as a novel means of getting from point A to point B, and even if they appear in a horror game — like Resident Evil 6, for instance — their inclusion is usually brief, serving as a transitional, convirtiéndose en un fantasma como los que guarda as you make your way from one core location to the next.

But in Resident Evil Zero, the Ecliptic Express is the real star of the show, and it’s simply the perfect way to open what turned out to be a severely underrated title in Capcom’s franchise.

More trains, complacer!