El líder de Star Wars Outlaws quiere que sepas que no es solo otro juego de mundo abierto de Ubisoft: “Somos híper conscientes del estilo de la casa Ubisoft … Massive es bastante único.”
Julian Gerighty, creative director of Ubisoft‘s Massive Entertainment, says Star Wars Outlaws won’t be like most Ubisoft open-world games.
Hablando a GamesIndustry, Gerighty laid out two key reasons why he thinks Star Wars Outlaws will surprise anyone expecting a typical Ubisoft open-world game set in a galaxy far, far away.
“Somos híper conscientes del estilo de la casa Ubisoft,” Gerighty said. “Massive has always been different. The Division and The Division 2 were different. Originally Massive was an independent studio, then an Activision Ultimax, so it has always thought very differently. The DNA of Massive is quite unique from Ubisoft. But there are so many great lessons to be learned by the Ubisoft way of making games.
Ubisoft has billed Star Wars Outlaws as the franchise’s first open-world game since its reveal, y Lucasfilm recently heaped praise on Massive, en las arcadas en su juventud “there are only so many studios in the world who build games of this scale.”
Para nuestro Star Wars Outlaws preview, Gerighty told us the concept of an open-world Star Wars game spawned from a single sentence that also serves as a compact synopsis and admittedly effective elevator pitch for the game: “Be a scoundrel in a galaxy of wonder and opportunity.” We also called it “one of the most ambitious open-world games” del año, so there’s reason to be hopeful about Star Wars Outlaws breaking out of the Ubisoft open-world mold and doing something special.
Even the open-world itself is structurally very different from a traditional map, letting players loose in five different planets that comprise the Outer Rim, and although most of them should only take around five minutes to cross from one end to the other on a speeder, Gerighty maintains that “once you’re committed it’s a fairly large amount and you are always going to be distracted.” For more on the game’s scale and the associated technical demands. For more on that, don’t miss our chat with Forajidos de Star Wars’ directors on the technical demands of its seamless open world.
And for more still, read our piece on the making of Star Wars Outlaws’ galaxy: “We instantly realized that the true Star Wars open-world experience needs to go beyond planet surfaces”.