The Division’s 1.1 Crafting Changes Explained, Guaranteed High-End Drops from Named NPCs
With the arrival of The Division’s 1.1 actualizar, a number of new features and changes are coming to the game. One of the changes affects crafting; specifically, the number of materials you need for certain kinds of crafting will be increased. The Division development team just released an update explaining why they’re making these changes to the crafting system, and how that impacts loot on a broader scale. From the development team’s post:
- The Division is primarily a RPG. As such, gearing up your character is one of the main aspects and incentives to keep playing the game once the story missions are completed and max level is reached.
As part of the End-Game loop, players are expected to obtain their equipment by trying to beat challenging activities, and be rewarded for it. As each player develops and perfects their build, he or she will be looking for very specific items that will contribute to that build. Looking for one specific item can be quite tedious, but it should also feel extremely satisfying when the item is finally acquired.
The way our crafting feature is designed is to offer an alternative for players to temporarily complete their gear, by crafting missing pieces of their level. For End-Game we want crafting and our different in-game economies to provide reliable but slower source of gear compared to loot dropped from named enemies. If after many attempts you could not find said item, you should have acquired enough materials to try to craft something similar instead. It will not replace the item, but you will still be rewarded for your persistence.
The update goes on to summarize the changes, but you can read the full post here:
To sum up the list of changes brought with update 1.1 in regards to item drops and crafting, we will:
- Increase drop rates of High-End items on named NPCs (100% drop rate, en realidad)
- Increase drop rates of Division Tech, to make it less of a bottleneck than it currently is
- Modify loot tables for each named NPC, to make the hunt for loot more controlled
- Increase conversion costs of lower quality materials to high quality ones, making it harder to convert low quality materials into high quality ones
- Decrease construction yields, making it less interesting to farm lower quality items in order to obtain crafting materials, and because you’ll get more High-End items as a whole
- Increase cost of crafting High-End items, because High-End materials will be much easier to come by
These changes will not only make crafting and dropping more coherent towards each other, but will also make it feel much more fun and rewarding.
The Division is currently available on Xbox One, PS4, y PC. For more information on the game, echa un vistazo a estas historias anteriores:
New Images of The Division’s Falcon Lost Incursion
Everything You Need to Know about The Division’s 1.1 Incursions Update
The Division Dos and Don’ts Starter Guide
The post The Division’s 1.1 Crafting Changes Explained, Guaranteed High-End Drops from Named NPCs appeared first on UbiBlog – Ubisoft®.