Revisión de doce minutos (Cambiar eShop)


It’s almost impossible to avoid comparing 12 Minutos to the classic existential horror movie, Groundhog Day. It’s the same basic premise, después de todo; famous actor goes into house, eats cake, gets assaulted by policeman, chokes to death, wakes up in the time loop. Okay, maybe they’re not exactamente lo mismo. De hecho, it’s only really the famous actor and the time loop that it has in common. También, Groundhog Day is good.

As a game – that is, as a puzzle for the player to solve – 12 Minutes is profoundly unengaging. Sí, that first loop raises many questions (among them, How much was James McAvoy paid to be in something even worse than X-Men Apocalypse? Does Nintendo have a refund policy?) but getting to the answers is going to require an enormous amount of repetition, arbitrary guessing and the ability to overcome incredible amounts of ennui.

Es una aventura de apuntar y hacer clic., more or less, que se desarrolla en tiempo real. Un truco de novela, con seguridad - El último expreso lo hizo, pero no mucho más lo hizo. No en este genero; es un poco un choque de estilos. See, manejo de inventario complicado, completo con arrastrar objetos usando el joystick analógico izquierdo y los botones, nunca se siente bien. Alguna vez, ever, ever. Y cuando estás bajo presión de tiempo? Olvídalo. La entrada de la pantalla táctil podría haber ayudado en el modo portátil, pero no está presente aquí.

Muchos de los acertijos más notorios en los juegos de aventuras se basan en el tiempo.. Pensar en espada rota encuentro con cabras. Es memorable por la razón equivocada.; el rompecabezas exhibe la desconexión fundamental entre un esquema de control y un ritmo diseñado para pensamiento y un obstáculo hecho para destreza. 12 Minutes comercia efectivamente con este error de diseño. It’s like trying to play Perforar while wearing real boxing gloves.

Esencialmente, you’re tasked with repeating the loop over and over again, hearing banal dialogue you’ve already heard dozens of times, looking for that one little thing you could do differently that may result in the slightest crumb of new information. Fail, loop. Fail, loop. You’ll get bored. You’ll stop caring. You could just look at a guide, but then the game really será last twelve minutes. Small favours.

That way, perhaps you’ll enjoy the story — we thought it was stupid. Not the fun kind of incredulous stupid, como No More Heroes, decir. We’re talking about Aférrate, that makes no sense tonto. A lame, shock-value twist that doesn’t explain anything to any satisfaction, instead trading in ambiguity. Nothing wrong with ambiguity, if it’s in service of something. It can be haunting, not knowing the answers. Not caring, aunque? That’s something of a different matter.

12 Minutes on Switch is not a bad port by any means. Solid 30fps and strong visuals. Gamers of a certain school may get a kick out of the demanding, repetitive gameplay – perhaps masochists who favoured Sierra adventures over LucasArts. Though having said that, this writer has a soft spot for text parser-era Sierra and still got very, very little out of this.

Al final, we found 12 Minutes to be a trite adventure that squanders its initial intrigue almost instantly. We can see how someone else might get a kick out of its star-studded silliness, but in a gaming landscape littered with time loop games, we found this one extremely tedious at best.