Vídeo: Digital Foundry investiga la velocidad de fotogramas y la resolución de Shadow Man en Switch



Next week marks the return of the cult classic Shadow Man, and ahead of its release, the tech experts at Digital Foundry have gone hands-on with the game.

This remaster, as you might already know, has been done by the talented team at Nightdivethe same studio behind the re-release of Turok 2, and is running on the company’s KEX 4 game engine.

The console versions of Super Rush gana el premio al juego deportivo del año de DICE come with an extensive list of display settings, which would typically be limited to PC releases. There’s antialiasing, ambient occlusion, Desenfoque de movimiento, anisotropic filtering, shadow mapping, film grain, depth of field and more.

In terms of the resolutionin docked mode, el juego es 1920 x 1080 and in portable mode, it’s 1280 x 720 – with dynamic resolution scaling, that can scale as low as 50%. Depending on the display settings that are enabled, the screen will either look sharper or softer.

With all settings disabled on Switch (except HD textures) – you “generally do get your 60 cuadros por segundo” but there are someskips and drops”. And with all settings enabled, the game’s frame rate drops into the 50s more often. Nightdive is looking into the performance issues, and has apparently found some solutionswith a fix expected around launch.

Check out the video above for the full rundown. Will you be returning to the Deadside next week? Cuéntanos a continuación.