Ya sea que sea un fanático desde hace mucho tiempo o que se aventure a lo desconocido, Una plaga Tale: Requiem te ha cubierto
Si estás familiarizado con la mayoría de los juegos, es probable que te hayas encontrado jugando uno que pertenece a una serie establecida con la que no estás demasiado familiarizado. That’s a matter of concern for the upcoming release of Una plaga Tale: Réquiem en octubre 18, which expands the series three years after its prequel, Inocencia, started it all. New and existing players alike might be wondering how Réquiem defines itself in relation to Inocencia. Hoy, I’m pleased to shed some light on the subject.
Hop in!
Players can enjoy Réquiem without having experienced the events of Inocencia; that is something we’ve worked hard on. Réquiem is in the continuity of Inocencia, resuming the story existing players are familiar with. But we’ve been committed to making a game that is accessible to an audience who is completely new to the series. Réquiem is yet another experience rooted in Inocencia, with plenty of novelties along with its next-gen experience. It would be a real shame not to welcome new players to join in.
Welcoming a new audience
The idea was to introduce every character and give them life in the present, guiding players to meet these characters, getting to know who’s who, and how they’re related. Por supuesto, there’s no formal introduction of Amicia, Hugo, Lucas, or Beatrice. It happens organically. We simply make sure that the opening sequences have all the elements needed to understand the existing dynamics. Por ejemplo, you’ll pick up on the fact that Lucas is Beatrice’s apprentice just from their interaction.
A complex lore to present
The most challenging part to introduce to a new audience has been the lore — it complexity unfolds in Inocencia, with mystical, almost esoteric elements which are not easy to grasp. You can’t just export everything from one game to another. Así, it’s been quite a challenge to find how to make sure new players would not get completely lost. In particular, the Macula (the disease which affects Hugo) and its consequences, needed to be clear.
Welcoming familiar players back
There was a risk these adjustments could impact the experience of familiar players negatively, and that’s one more of the challenges we faced. As I mentioned, we made sure not to fall into anything formal when it comes to re-introducing essential elements. This prevents a feeling of repetition for familiar players, who will enjoy the opportunity to reconnect with the characters and the world without being thrown back in at the deep end.
Same world, new dynamics
Between these two audiences, we’ve constantly looked for the right balance, with the goal to create something organic and provide a radically new experience. That’s our way of including familiar players: giving them more of the same universe without having to repeat the same thing they’ve already done.
Take the rats for instance, they’re still a central element of the game. They return in Réquiem and familiar players will be anticipating them. But it must still be exciting. Así, they will make their entrance at a specific time, and in specific conditions, which won’t repeat how they’re handled in Inocencia and that’s something we’ve thought long and hard about! This has been a guiding principle throughout the entire production.
A fresh start
Aside from renewing existing elements, Una plaga Tale: Réquiem brings completely new elements. On the whole scale of the game, there is a radically different dynamic. en el primer juego, Amicia and Hugo’s adventure was set locally, in the region of their household, and their driving force was to run away from the Inquisition. Réquiem is a journey, with the discovery of Provence, a region full of new possibilities, along with the quest for a prophesied island. It allows us to introduce new characters with new personalities and to create dynamics which didn’t exist in Inocencia.
Amicia and Hugo are no longer known to the local population. They’ll have to face its hostility or accept their help. Así, there’s a change of setting which affects the story in a way that both refreshes the Plague Tale experience and makes it friendly for newcomers to the second game.
Amicia and Hugo’s quest is also an inner journey, a struggle to outlive the traumatic events they faced in Inocencia. That makes it a story where past and present come together to form a consistent whole, where the past echoes but doesn’t paralyse — that goes for our heroes and for our players alike!
Una plaga Tale: Réquiem releases October 18 en Xbox Series X|S and PC and will be available day one with Game Pass. Pre-order now on the Xbox Store to get in-game bonuses and stay tuned for more exclusive details!
Una plaga Tale: Réquiem (Pre-order)
entretenimiento de enfoque
$59.99
Pre-order A Plague Tale: Requiem to get the Protector Pack DLC! Set out on the right foot in the next chapter of Amicia’s and Hugo’s journey, with an exclusive crossbow skin, extra cosmetics for Amicia, and bonus crafting materials.
Far across the sea, an island calls…
Embark on a heartrending journey into a brutal, breathtaking world twisted by supernatural forces.
After escaping their devastated homeland, Amicia and Hugo travel far south, to new regions and vibrant cities. Ya está, they attempt to start a new life and control Hugo’s curse.
Pero, when Hugo’s powers reawaken, la muerte y la destrucción regresan en una avalancha de ratas devoradoras. Obligado a huir una vez más, the siblings place their hopes in a prophesized island that may hold the key to saving Hugo.
Discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell, overcoming foes and challenges with a variety of weapons, tools and unearthly powers.
? Sequel to the award-winning adventure A Plague Tale: Inocencia
? A spectacular grounded tale twisted by supernatural forces
? Use a variety of tools, furtivamente, lucha, or unleash hell and rats
? Stunning visuals combine with an enthralling score