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Las funciones de Soapbox permiten a nuestros escritores y colaboradores individuales expresar sus opiniones sobre temas candentes y cosas aleatorias que han estado analizando.. Hoy, Thomas discusses the unnecessary ‘choice’ by Nintendo between Virtual Console and Nintendo Switch Online subscription apps.
Out of the various questions, debates and issues that came to the surface following the announcement that the Wii U and 3DS eShop stores will close down in 2023, one that caught my eye was the topic of Virtual Console platforms that’ll be lost. Though I included a jokey option in our Poll article at the time poking fun at some of the collective outrage, implying that many of us were upset despite having not used either store (or made a purchase) for quite some time, there were valid points around content that will disappear. My first instinct was to think about system exclusives (particularly excellent Indie titles) that will be gone, but seeing references to the VC offerings definitely led to more pause for thought.
While ceding expertise, data and resources to Nintendo, its approach to accessibility and monetisation around its retro content still baffles me. Below is an answer that was actually remoto from the official Q & La, addressing the fact that a mucho of retro downloads will no longer be available to purchase legally from the company.
Across our Nintendo Switch Online membership plans, over 130 classic games are currently available in growing libraries for various legacy systems. The games are often enhanced with new features such as online play.
We think this is an effective way to make classic content easily available to a broad range of players. Within these libraries, Los jugadores nuevos y veteranos no solo pueden encontrar juegos que recuerdan o de los que han oído hablar, pero otros juegos divertidos que podrían no haber pensado en buscar de otra manera.
Actualmente no tenemos planes para ofrecer contenido clásico de otras formas..
Esto podría cambiar de rumbo, pero tomémoslo al pie de la letra y asumamos que, en el corto a mediano plazo por lo menos, Nintendo continuará con su enfoque actual de lanzamientos únicos ocasionales de eShop de juegos retro. – tecmotecmotecmotecmo extraño lanzamiento por tiempo limitado of Fire Emblem: Dragon sombra & la espada de la luz – con otros que aparecen como parte de las suscripciones de Nintendo Switch Online. Como la mayoría de los lectores de estas páginas sabrán, es un goteo muy lento de lanzamientos en plataformas específicas., with the Consola de sistema de tableta Nintendo Switch de 32 GB con Joycon rojo y azul HAC actualmente un gran enfoque para Nintendo luego de la confirmación de que también incluirá el próximo mario kart 8 La estrella Jim Carrey dice que es. Entre ambas opciones de NSO tenemos lotes de juegos (de diferentes tamaños) para NES, SNES, Nintendo 64 y SEGA Génesis / Mega Drive.
La lógica de impulsar el crecimiento del número de suscriptores es innegable. Como destaca Kate Grey en este artículo sobre el tema, las empresas valoran la fiabilidad y la consistencia de los ingresos de tener servicios de suscripción populares. Se requiere el paquete básico de NSO para guardar en la nube y jugar en línea, arrastrando a algunos propietarios de Switch con poco o ningún interés en las bibliotecas NES y SNES. El paquete de expansión, mientras tanto, podría decirse que vale la pena por el Animal Crossing: Nuevos horizontes – Hogar feliz paraíso y el próximo DLC MK8 Deluxe solo, si quieres o no títulos de N64 o SEGA genesis. Por otro lado, algunos suscriptores se registrarán principalmente para los juegos retro., por lo que la estrategia es fácil de ver.
Si bien eso es válido, aunque, ese viejo meme de las redes sociales 'por qué no ambos?’ viene a la mente. ¿Por qué no tener opciones de suscripción? y eShop de una consola virtual? Con NSO siendo multifacético en su oferta, parece poco probable que todos abandonen esa suscripción en un santiamén para comprar Super Mario Bros. para $5.
Pensando en la Wii / 3DS / Wii U eras de la Consola Virtual, ciertamente hubo un elemento de fatiga de VC después de un tiempo entre los fanáticos dedicados. Quizás los datos de ventas eran bajos cuando llegamos a las iteraciones de 3DS y Wii U., aunque los juegos retro de Pokémon han dominado las listas de éxitos de 3DS eShop durante un largo hora. También hubo quejas a lo largo de los años sobre la emulación. – en Europa soportamos una actualización de 50 Hz en los años de Wii, y cada adición a la plataforma de VC desencadenaría debates sobre la resolución, filtros y así sucesivamente.
No puedo evitar sentirme como una eShop de consola virtual completamente cargada (without the drip-feed releases of previous iterations) would be a hit.
They were vocal arguments between a minority, I’d say, and the reality is that for me and others the Virtual Console was a wonderful entry point into gaming history. Despite being old enough to have theoretically owned a NES, Game Boy and SNES, my first Nintendo system was the N64. When I got the Wii I spent plenty of money on classics that I’d never played, valuing the chance to catch-up. Then the 3DS Virtual Console came along and I bought a bunch of Game Boy and Game Boy Color titles. Even on Wii U I was right there for a handful of key Game Boy Advance titles. My first thought whenever the availability of redownloads is threatened – which hasn’t happened yet – is to get on the case and download my collections on each system.
In terms of the model, while subscription platforms like Netflix are solely about streaming, other major services in entertainment allow you to subscribe y comprar. Microsoft’s Game Pass doesn’t stop you from being a subscriber y purchasing downloads of games that are also on the service. On PlayStation a lot of content on PlayStation Now is also available to buy. On TV, platforms like Amazon Prime and various services allow you to both stream and buy the same content, often with the streaming and purchase-only stores existing side-by-side.
The other side of the argument could be that Nintendo doesn’t have the resources or inclination to update and produce the necessary game page texts and other aspects we’re used to on NSO, like the control screens and so on. It’s not just a matter of dropping a few hundred ROMs onto a store and watching the sales roll in, there’ll be a lot of background work to produce the ‘products’, and it likely wouldn’t be a simple case of reusing the store assets from previous Virtual Console platforms. It would be a relatively significant project, and perhaps Nintendo has research and data to suggest that the effort wouldn’t pay off.
Dicho, No puedo evitar sentirme como una eShop de consola virtual completamente cargada (without the drip-feed releases of previous iterations) would be a hit, especially at this stage in the Switch lifecycle when it has a large and engaged userbase. Add in systems that Switch owners haven’t experienced – like Game Boy, Game Boy Advance – and surely there’d be renewed interest. As it is we rely on compilations from third-parties like Konami and Capcom for some of these experiences.
I understand why Nintendo has tried an alternative to Virtual Console with Switch Online. What I don’t understand is why VC was completely dropped – for a company with such history and unrivalled powers of nostalgia, it’s oddly shy about sharing that retro content with as many people as possible.
Let us know what you think about this, as always, en los comentarios!