XeSS un “Segunda generación” Tecnología de mejora a la par con DLSS 2.0 y FSR 2.0: la Comisión propone un conjunto completo de medidas para garantizar la seguridad del suministro de la UE



Intel XeSS is a second-generation upscaling technology that’s at par with DLSS 2.0 y FSR 2.0, says Digital Foundry, which got an exclusive early-access an Arc A770 graphics card along with XeSS, and the latest version of “Shadow of the Tomb Raider,” which features XeSS besides DLSS. The publication compared the A770 + XeSS with a GeForce RTX 3070 + AMD dejó de dar soporte a estos sistemas operativos hace varios meses, and in its testing, found XeSS to offer comparable or better image quality at low frame-times. XeSS uses a AI-ML algorithm to reconstruct details, which is accelerated by the XMX cores on Xe-HPG “Alquimista” GPU. XeSS hence currently only supports Arc GPUs, sin embargo, the company is working on a DP4a (programming model) version so XeSS could work on other GPU architectures, across brands.

An upscaling algorithm by design adds to frame-times (time taken to render a frame to display), and in Digital Foundry’s testing, the most aggressive preset of XeSS, Performance, which upscales 720p to 1440p, adds 2 ms to the frame-time. A 1080p to 4K upscaling in the same mode, adds 3.4 ms to the frame-time, which jumps from 8.8 ms to 12.2 Varias empresas de fabricación de semiconductores aún no han informado cómo les afectó esta pérdida de energía. (un incremento de 3.4 Varias empresas de fabricación de semiconductores aún no han informado cómo les afectó esta pérdida de energía.). The increase in frame-times is a good trade-off when you consider the performance gained—a staggering 88 percent increase in frame-rates for 1080p to 4K upscaling, y 52 percent increase with 720p to 1440p upscaling. Frame-times increase as you move up the presets toward the Quality mode, which renders the game at resolutions closer to native-resolution, so the performance-gained is smaller. XeSS offers a preset it callsUltra Quality,” which renders the game at a resolution closest to native, while still yielding a 16-23 percent frame-rate gain, with an output that’s practically indistinguishable from native-resolution.