Activision Blizzard | Blizzard Entertainment acquiert Studio Proletariat, basé à Boston, pour étendre le pipeline de développement de World of Warcraft ®


Proletariat will join forces with Blizzard Entertainment as they work together à further serve the player community

This acquisition comes as Blizzard Entertainment expands development resources, invests in the growth of key franchises

IRVINE, Californie.–(BUSINESS WIRE)–Juillet. 1, 2022–
Blizzard Entertainment today closed the acquisition of Boston-based studio Proletariat to better serve players in the award-winning massive multiplayer online role-playing game World of Warcraft®.

Over the next two years we plan to hire hundreds of the best developers to serve the needs of our World of Warcraft players. The extraordinary team at Proletariat will be a key component of our talent acquisition efforts," mentionné Bobby Kotick, Chief Executive Officer of Activision Blizzard.

“We are putting players at the forefront of everything we do, and we are working hard to both meet and exceed their expectations," mentionné Mike Ybarra, president of Blizzard Entertainment. “A critical part of taking care of players is taking care of our teams—making sure we have the resources to produce experiences our communities will love while giving our teams space to explore even more creative opportunities within their projects. Proletariat is a perfect fit for supporting Blizzard’s mission in bringing high-quality content to our players more often.”

"We are incredibly excited to be joining Blizzard Entertainment,” said Proletariat co-founder and CEO, Seth Sivak. “Our team has always strived to put players first, and in working with the World of Warcraft équipe, we have learned that we are completely aligned in our commitments to innovation, quality, investing in our talent, authentic communication, and representation—both in and out of the games we make. World of Warcraft is one of the most influential games ever made and we can’t wait to be a part of that legacy and to help build an even brighter future for Azeroth.”

“We are proud to be working with Proletariat as we further expand our development team and build towards welcoming more players into the Warcraft universe," mentionné John Hight, general manager of the Warcraft franchise. “We’ve been listening to our community and making great changes to World of Warcraft based on their feedback—bringing the talented Proletariat team into the fold allows us to explore even more ways we can surprise and delight players who call Azeroth home.”

Proletariat was founded in 2012 by industry veterans from Insomniac, Harmonix, and Turbine. The team has deep experience building MMORPGs and includes, among others, former lead designers of Asheron’s Call, Lord of the Rings Online, et Dungeons & Dragons Online. At Proletariat, the team has operated live games for nearly a decade, having most recently released the critically-acclaimed cross-platform action-spellcasting battle royale game, Rupture de sort. The studio has a strong presence in Boston.

Proletariat began working with the World of Warcraft development team in May and will be fully integrated into Blizzard Entertainment over the coming months. The addition of Proletariat is another exciting step in Blizzard Entertainment’s mission to support their talented teams creatively and culturally while building AAA gaming experiences across their iconic franchises.

Sur Blizzard Entertainment, Inc.

Best known for blockbuster hits, y compris World of Warcraft®, Hearthstone®, Cartel, le Warcraft®, StarCraft®, et Diablo® franchisé, et la multifranchise Les Héros de la Tempête®, Blizzard Entertainment, Inc. (https://www.blizzard.com), une division de Activision Blizzard (Nasdaq: ATVI), est un développeur et éditeur de premier plan de logiciels de divertissement réputé pour avoir créé certains des jeux les plus acclamés par la critique de l'industrie. Blizzard Entertainment track record includes twenty-three #1 jeux* et plusieurs prix du jeu de l'année. The company’s online gaming platform, Battle.net®, serves tens of millions of active Blizzard players.

*Sales and/or downloads, based on internal company records and reports from key distributors.

Sur Proletariat, Inc.

Fondé en 2012 in Boston, MA, by a group of game-industry veterans from Harmonix, Turbine, and Insomniac, Proletariat is an award-winning independent game developer with the mission to create games that change the way communities play together. The starting team of five engineers and artists has grown to 90+ developers from diverse backgrounds and tackled some of gaming’s most challenging problems.

The studio’s first major title, World Zombination, debuted in early 2015 as a covetedEditor’s Choiceon the iOS App Store. Attracting millions of players worldwide, it went on to be named to Apple’sBest of 2015list and developed a reputation for bringing quality and depth to the mobile MMO landscape.

En 2021, Proletariat launched Rupture de sort, the first game to have full cross-platform compatibility across PC and all major consoles at release. It went on to be enjoyed by over 10 million players across the world.

For more information on Proletariat, s'il vous plaît visitez http://www.proletariat.com.

Terms of this transaction were not disclosed.

Mise en garde concernant les déclarations prospectives: Les informations contenues dans ce communiqué de presse qui impliquent Blizzard Entertainment expectations, plans, intentions ou stratégies concernant l'avenir, including statements about the impact of the Proletariat acquisition, sont des déclarations prospectives qui ne sont pas des faits et impliquent un certain nombre de risques et d'incertitudes. Facteurs pouvant causer Blizzard Entertainment les résultats futurs réels qui diffèrent sensiblement de ceux exprimés dans les déclarations prospectives énoncées dans ce communiqué incluent des retards de produits imprévus et d'autres facteurs identifiés dans les sections sur les facteurs de risque du dernier rapport annuel d'Activision Blizzard sur formulaire 10-K et de tous les rapports trimestriels ultérieurs sur le formulaire 10-Q. The forward-looking statements in this release are based on information available to Blizzard Entertainment et Activision Blizzard à la date de cette publication, et non plus Blizzard Entertainment ni Activision Blizzard assume toute obligation de mettre à jour ces déclarations prospectives. Les déclarations prospectives que l'on croit vraies lorsqu'elles sont faites peuvent finalement s'avérer incorrectes. Ces déclarations ne sont pas des garanties de la performance future de Blizzard Entertainment ou Activision Blizzard et sont soumis à des risques, incertitudes, et d'autres facteurs, dont certains échappent à son contrôle et peuvent faire en sorte que les résultats réels diffèrent sensiblement des attentes actuelles.

Andrew MeyerGlobal PR Director, Warcraft

[email protected]

Source: Blizzard Entertainment, Inc.