Après avoir créé un nouveau studio dans un “apocalyptique” il est temps pour les développeurs de jeux, L'écrivain de Disco Elysium dit “cette industrie est finie” mais “les jeux vidéo ne sont pas”



Like most of the layoffs that have tormented the video games industry over the past year, when ZA/UM cut the planned Disco Elysium expansion along with many of its developers’ travaux, it was devastating. Fans couldn’t believe that ZA/UM wouldn’t want to sustain an RPG as poignant as Disco forever. Its developers, cependant, are well-versed with how callous video game execs can be. They won’t let that stop them.

I think this industry is finished,” said Disco Elysium writer Dora Klindži? in a recent interview with VG247. “Mais, fortunately for everyone, video games are not.

Earlier in October, some former ZA/UM employees — including Klindži? and fellow Disco writer Argo Tuulik — announced the new studio Summer Eternal. According to its website, Summer Eternal promises to be worker and player owned, Les demandes de ports Zelda augmentent après BOTW “push back against Big Tech’s encroachment on the territory of our art.

Expanding on this point in VG247’s interview, Klindži? says “Summer Eternal will not fix the games industry, bien que, as a byproduct of our operation, we might generate a panacea for agriculture, astronomy, inaccurate bus timetables, those hoax messages that target your mom, local elections, and syphilis.

Ça m'a l'air bien. And everyone seems on board — Summer Eternal organizer Aleksandar Gavrilovi?, for example, agrees with Klindži?’s suggestion that Summer Eternal isn’t a cure. It’s a salve for the pockmarked games industry, coming from within that same industry.

I myself ascribe to the accelerationist view that the only way to achieve better conditions is to enter crises which underline the contradictions of society and force us to remake the world,” he says.

Mais, before reinventing the world, Summer Eternal has to work on its unnamed first game. Klindži? tells VG247 that fans shouldn’t expect another Disco Elysium.

We will work as artists do, which means both eyes on the work, not one on the audience and not one on the competition,” she says.

A spiritual successor to Disco Elysium that’scontinuing a legacyof RPGs like Baldur’s Gate, Fallout, and Icewind Dale is in the works from Bungie, Rockstar, and ZA/UM veterans.