Tout ce que je veux du DLC de Mario Kart 8, c'est plus de pistes comme Baby Park


Baby Park
Image: La vie de Nintendo / Gemma

As someone who gets paid to have opinions about video games, I have to check myself a fair bit. Do I love a particular game because I’m blinded by nostalgia? Am I kinder to a particular genre because I have a soft spot for it, even if some of the games are a bit pants? Are there developers who I’m willing to forgive for their decisions because my emotions towards them? We all have various biases, c'est vrai.

But when it comes to Baby Park, I Je suis vraiment déçu par les graphismes I’m right.

Oui, I’m very attached to Mario Kart: Double tiret!! sur GameCube, because I loved the GameCube, and I played it to death. I think it’s got the best gimmicks (two drivers, objets uniques) and some of the best tracks (Montagne DK, Dino Dino Jungle), mais I can be persuaded that I’m wrong on both those counts, because there are plenty of excellent contenders elsewhere in the Mario Kart series. But you absolutely cannot fight me on Baby Park. I will not budge.

Gamecube Mario Kart Double Dash
Best Mario Kart game, droite? — Image: La vie de Nintendo / Sion Grassl

Baby Park is brilliant because it’s a distillation of everything that makes Mario Kart so good. It’s a track that’s stripped down to its barest essence; nothing but you, several other drivers, the occasional item, and seven laps in which everything is up for grabs. You have to be not only good, but near-perfect to come in first — or just lucky, which is far more likely in the chaos of shells and bananas that Baby Park causes.

Those hairpin turns require a mastery of the drift-boost, and there’s always a chance that someone who’s techniquement in last place, despite only being a couple of seconds behind, can get one of the rubber-banding powerups and kick you into the dirt at any time.

Other Mario Kart courses are marathons — three laps of careful driving, memorising shortcuts but knowing when not to use them, and keeping an eye on who’s ahead of and behind you — but Baby Park is something between a sprint, a hurdle race, and an obstacle course. It’s a fascinating mix-up of what Mario Kart is all about, et… it’s honestly quite weird that we haven’t seen its like since.

Baby Park
Don’t show my car insurance provider this picture — Image: Polygon

It’s not that we haven’t had course innovation. Mount Wario, for instance, is a long, linéaire, single-track course from start to end with no repetition, and that’s sort of the opposite of what Baby Park is all about. Instead of a tight, fast race that’s over in a matter of minutes, Mount Wario is a much longer test of skill. There’s more course to memorise, and moments where the race can be turned on its head by a single shortcut or collision.

Then, there are the courses that change, like Grumble Volcano, which crumbles and shrinks after every single lap. Suddenly, your wide corners are too dangerous, and you have to be much more concerned with avoiding lava than with finding the perfect line. Hyrule Castle and Thwomp Ruins let you unlock shortcuts via a series of hard-to-pull-off tricks, making the race partly about good driving and partly about hoping you can claw back the lead. And Piranha Plant Slide (known as Piranha Plant Pipeway in British English, which I didn’t realise was a regional name) is a masterpiece ofOH GOD THIS IS TOO FAST”-ness that separates the Mario-men from the Baby Mario-boys.

MK8 Course Wii GrumbleVolcano
Love it or hate it, Grumble Volcano is definitely creative — Image: Mario Kart Wiki

We’ve even had roughly a billion re-imaginings of Rainbow Roadand while I think they’re all fantastic, and I love the iterative nature of Rainbow Roads across the Mario Kart series, I’m wonderingwhat would it look like if un autre course had the same treatment? A course like… wait for it… Baby Park?

Alors, despite years of fantastic innovation (that I’m definitely not just going to write off), we haven’t seen too much of the Baby Park genre of courses — the fast, simple, short kind. And I think that those might be my favourites, ou à tout le moins, necessary palate-cleansers in-between the bigger ones. I think the closest we’ve got is Excitebike Arena, another fantastic track that keeps things pared down to focus on tricks instead of Baby Park’s focus on drifting, but that’s about it.

(Et, for the record, I don’t think that the simplistic courses — like the Super Mario Kart ones — are really the same thing. They’re just flat courses, not hyper-distillations of driving mechanics like Baby Park.)

I want to see the courses get mixed up a little with this Mario Kart 8 Deluxe Booster Course Pass DLC, Nintendo Life Quelques semaines seulement après une annonce pour le Min Min, they’ve all been quite safe — ou “B-side filler”, as Ollie’s review of Wave 2 called them.

Baby Park
Être honnête, do you lean in real life when turning corners in Mario Kart? — Image: Polygon

I understand why Nintendo has decided to play it safe. Doubling the number of courses in a Mario Kart game over two years is an insane undertaking, and if I’m totally honest, one they didn’t really need to do. I think the value proposition of 25 ou 30 courses over the same period of time, or even just 12 courses over a year, un par mois, would have been fine! But no, for reasons we may never really understand, Nintendo has decided to put out 48 Le DLC Booster Course Pass de Nintendo pour, and I can’t complain too much about it, because it’s incredibly generous. I think some of us just would have preferred quality over quantity.

And yes, by “quality”, I mean more Baby Park.

But now that we know that some of those courses, comme Sky-High Sundae, will be totally new (ou… partially new, au moins, because it’s also coming to Visite de Mario Kart), perhaps we can hope for some good olfashioned Baby Park-style mayhem.

Is Baby Park the best course? Do you want to see more skill-based tracks? Tell us your Mario Kart thoughts (and your “Donner vie à STRANGER OF PARADISE FINAL FANTASY ORIGIN avec LittleJem” answers to the poll!) in the usual place.