AMD lance FSR 2.0 Plugin pour Unreal Engine 4 & 5


AMD a récemment publié deux nouveaux plugins pour Unreal Engine 4 et 5 qui aident les développeurs à ajouter facilement la prise en charge de la super résolution FidelityFX (RSF) 2.0 à leurs jeux. The first FSR 2.0 games only started to arrive this month but with over 20 titles already announced to be receiving the technology we expect that this latest development will greatly increase that number. AMD joins NVIDIA in offering Unreal Engine plugins to simplify the implementation of their respective temporal upscaling solutions with AMD claiming that adding FSR 2.0 support only takes days for games that already use motion vectors. AMD has published developer guides on how to install and use the plugins on which can be found below.