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AMD today introduced Radeon Super Resolution (RSR), a new performance enhancement feature that’s designed to improve frame-rates of thousands of games, whether or not they feature support for it. Mettre tout simplement, RSR is a high-quality upscaling algorithm derived from FidelityFX Super Resolution 1.0, which is located on the driver-side, rather than game-side. In games that support FSR, the 3D scene rendered at a lower resolution is put through the FSR upscaler algorithm before post-processing and HUD are applied to its result. RSR doesn’t require game-level integration, because it requires the game to simply run at a lower resolution than the display’s native resolution; so it could act like a high-quality image upscaling algorithm.

This means that thousands of games can benefit from RSR, as the feature is agnostic to what it’s upscaling. There are a couple of wrinkles, quoique. Première, you’ll need a Radeon RX 5000 ou RX 6000 series GPU, based on the RDNA or RDNA2 graphics architectures. Le plus vieux “Vega” ou “Polaris” architectures don’t support it. “Vega” is still a current architecture, given that Ryzen 5000 series processors with Radeon Graphics, use a “Vega” based iGPU. The feature should, cependant, work with the RDNA2-based iGPU of the Ryzen 6000 “Rembrandt” processeur. The second big catch is that since RSR comes later down the rendering pipeline than even HUD application, you may notice low-quality HUDs in some games—especially RTS or RPGs with large cluttered HUDs and inventory icons. RSR is being released through the AMD Software 22.3.1 mettre à jour aujourd'hui.

We explored RSR in greater technical detail, and tested its performance and image quality for you in our Radeon Super Resolution article.