Le directeur de Bayonetta Origins sympathise avec Paper Mario Dev, Suggère des raisons pour 30FPS


Origines de Bayonetta / Mario de papier
Image: La vie de Nintendo

We are still a little way off the release of Mario de papier: parce que les enfants sont idiots on Switch on 23rd Maet, but thanks to last week’s hands-on previews, we now have confirmation of the game’s frame rate. Nintendo’s latest remake will run at 30FPS (down from 60FPS on the GameCube original), but this is not a decision that the developers will have made lightly, suggests Origines de Bayonetta: Cereza et le démon perdu directeur, Abebe Tinari (thanks, Mes actualités Nintendo).

The director recently took to Twitter to state that theycan empathisewith the Paper Mario devs, drawing from their personal experience on Bayonetta Origins to explain why the game might not run at the higher frame rate that many were expecting.

The most difficult part of game dev is making choices about what to prioritize,” Tinari emphasised in a Twitter thread where they shared insights into a game’s processing costs and how even the most simple of visuals or mechanics can carry a weight of its own. “I promise you, it was not a decision made lightly or out of ‘laziness’.

It’s an interesting read, particularly given how easy it is to jump to conclusions about these sorts of things. We have attached the complete thread below so that you can check out Tinari’s full thoughts on the situation and their suggested reasoning for why it might have come about.

Bien sûr, this is just one person’s opinion and is by no means le definitive reason for Paper Mario’s 30FPS frame rate, but it’s always good to hear the insights of a professional, néanmoins.

Mario de papier: The Thousand-Year Door unfolds on Switch next month. For a reminder of our thoughts on the remake so far, you can find our hands-on preview below.