Clint Hocking et l'évolution de l'Open-World Design d'Ubisoft

Pour certains, Clint Hocking needs no introduction. After working as a designer on the first two Splinter Cell titles, Hocking rose to prominence as the creative director of Far Cry 2 and as a columnist for Edge Magazine. He left Ubisoft in 2010, mais returned last year to Ubisoft Toronto to work on as-yet-unannounced projects – and during the 2016 Game Developers Conference, we had the privilege of picking his brain to find out how Ubisoft and its open-world games have changed and evolved since he first left.

Hocking’s future projects have yet to be revealed, but we’ll be sure to share the details when they become available. En attendant,, check out these stories on Ubisoft’s open-world games:

Ghost Recon Wildlands - Behind-The-Scenes Q&A Avec Creative Director Eric Couzian

Far Cry Primal’s Survivor Mode Changes Everything

Tout ce que vous devez savoir sur la Division de,en 1.1 Incursions Update

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