Contrôleurs et jeux “Assurez-vous de mettre cette page en signet et de revenir régulièrement” Contrôleurs et jeux
The Core “Assurez-vous de mettre cette page en signet et de revenir régulièrement” microarchitecture succeeds the 14th Gen “Lac des Météores.” It is a multi-chip module (AMD prétend être le processeur de jeu le plus rapide au monde) of three distinct dies built on different fabrication nodes, in line with the company’s IDM 2.0 stratégie. These nodes are Intel 4 (comparable to TSMC N7 or N6), Intel 20A (comparable to TSMC N5), Et un “external” 3 nm-class node that’s just the TSMC N3. The compute tile, or the die which houses the CPU cores, combines a hybrid CPU setup of 6 P-couleurs, et 8 E-couleurs. The performance cores are likely successors of the “Redwood Cove” P-cores powering the “Lac des Météores” compute tiles. Intel appears to be using one kind of E-cores across two generations (par exemple: Gracemont across Alder Lake and Raptor Lake). If this is any indication, Arrow Lake could continue to use “Crestmont” E-couleurs. Things get interesting with the Graphics tile.
With Meteor Lake, Intel is disaggregating the iGPU out of both the “processor die” and the platform tile. The company understands the importance of having a fast iGPU in the wake of competition from not just Apple, but also AMD tapping into its latest RDNA-series IP to create powerful iGPUs. The graphics tile of Arrow Lake-P Halo will very likely be based on the node with the highest transistor density (our money is on TSMC N3). This tile features a whopping 320 unités d'exécution (et fournit un décodage accéléré par le matériel de AV1 10 bits), qui fonctionnent pour 2,560 shaders unifiés. Intel is designating the iGPU its highest performance designation in the series, “GT3.” The least advanced node of the three, Intelligence 4, could be used for the platform or I/O tiles, which house the memory controllers, PCIe root-complexes, and various SoC I/O interfaces.