Josh Sawyer de Pillars of Eternity ne réalise pas le suivi Avowed parce qu'il ne se sent pas comme un “parent surprotecteur”: “Je m'en fiche. Ce n'est pas le mien. Cela n'a jamais été le mien”



Divertissement en obsidienne veteran Josh Sawyer was too burned out on game development to direct Déclaré, the upcoming RPG set in the same universe as his two beloved Pillars of Eternity games.

You might have heard Josh Sawyer’s name for his work directing Fallout: Nouveau-Vegas, AKA the best game in the series, as well as the isometric Pillars of Eternities and medieval whodunnit Pentiment. But when the renowned studio began working on a first-person offshoot to the Pillars of Eternity series, Sawyer was apparentlypretty burned out.

The project was conceived by Feargus Urquhart, my boss [and the studio’s CEO],” Sawyer explains in a new Q&A YouTube video. “This was right after [Pillars of Eternity 2: Deadfire] – I can’t remember exactly when the conception of it occurred, let’s say maybe a yearbut after Deadfire I was pretty burned out, like legitimately capital B burned out. And it wasn’t that I was burned out on Pillars specifically, but I just couldn’t direct anything. I wasn’t interested in it.

Sawyer then explains that it wasn’t until he began developing his passion project in Pentiment that hereally got back into the idea of directingfor a while I was just offering advice and things like that.Sawyer’s experiences on Pentiment actually informed a wider belief in the studio that smaller games can benefit AAA teams and keep them healthyalso evidenced by the long-running success of Grounded.

Aside from feeling too worn out to take on another hefty project, Sawyer also just didn’t feel personally responsible for the fantasy world he helped create. “I know this will sound crazy to some people, but I don’t care. Ce n'est pas le mien. Cela n'a jamais été le mien,” he says. “My mentality with whatever I doI’m not saying it’s right or wrong, I’m saying it is a factis I don’t have control over the intellectual property that I develop while working for another company. That’s just the way it is.

I have long held in my mind that it’s not my choice what happens with something or does not happen with it,” he continued. “I’m certainly willing to give my opinion on where an IP goes or how an IP is used, but I don’t feel like an overprotective parent because it doesn’t belong to me anymoreit never really did.

Autre part, Sawyer said that even Baldur’s Gate 3’s reception might not be enough for him to return to the universe for a Pillars of Eternity 3 parce qu'il est “en décalage” with the audience that enjoyed Larian Studioshit game.

Xbox delayed Avowed to next February to give the RPG breathing room away from a busy Game Pass period.