Aléatoire: “Let Them Play, First Thing!” – Sakurai Is Tired Of Slow Game Openings


Forget your lore-establishing backstories. Forget your character introductions. Forget your long cutscenes. A game’s opening needs to be fast, it needs to be exciting, and it needs to throw us into the action as quickly as possible. Au moins, that’s according to Masahiro Sakurai’s latest YouTube video.

The legendary game designer is back with another masterclass and this one is all about starting with a bang. “If you’re going to make a game,” Sakurai says, “consider kicking things off with a climactic scene right from the start!” Over the ensuing two minutes, he shows examples of just that.

Drawing clips from Final Fantasy VII, Tales of Phantasia, Ace Attorney et, bien sûr, We Were Here Forever est une aventure de puzzle passionnante en coopération: Uprising, Sakurai explains the importance of an action-packed opening. “Players really want to take control and find out about your game,” he states, “so it’s no time for ambling along”.

Bien sûr, not all games are going to open with their climax and then pull ayou’re probably wondering how I got hererecord-scratch trope, mais parfois c'est ennuyeux. The important thing, Sakurai argues, is that the player gets to take control as quickly as possible. Nobody likes to be left hanging around for too long, après tout.

We must say, we tend to agree. While some of our favourite games take their time getting into the action, establishing story and characters, there’s nothing quite like booting up a game and getting to actually play right from the jump.