Le hit Roguelike Balatro ne peut être vendu à aucune société de jeu ou casino, même après la mort de son créateur., parce que son développeur solo est tellement contre cette idée qu'il l'a écrit dans son testament
The solo dev behind the indie roguelike hit Balatro is so against their game “becoming a true gambling game” that they’ve even made sure that it can’t be sold or licensed by any gambling companies or casinos after they die.
Balatro may be based on the Big Two card game, but since launch, solo dev LocalThunk has been clear that they “do not condone gambling,” and don’t “believe that Balatro contains gambling” in the first place. Unfortunately for LocalThunk, shortly after the roguelike’s launch, it was temporarily pulled from certain digital storefronts as its age rating was revised due to concerns that it “contains prominent gambling imagery and material that instructs gambling.” This saw its rating changed from a PEGI 3+ à 18+ in the UK, in a move which the solo dev called “unwarranted.”
Maintenant, in a new post on Twitter, LocalThunk reveals that they’ve gone a step further to make sure that their game can’t be used by gambling companies even after their death. “From the outside this might make zero sense but I hate the thought of Balatro becoming a true gambling game so much that when I recently created my will I stipulated that the Balatro IP may never be sold or licensed to any gambling company/casino,” elles ou ils write.
Back when Balatro was temporarily pulled over its age ratings, its publisher, Pile de jeu, released a statement in which it said that “Balatro a été développé par quelqu'un qui est résolument anti-jeu,” and revealed that “painstaking care has been taken to ensure that the game does not feature gambling mechanics of any kind.” That “painstaking care” has continued well after launch, il semble, and fans have no need to worry about the game’s fate now or ever when it comes to any gambling ties.