TGS: Entretien avec Swery65 – La puissance de Kinect avec D4: Les rêves sombres Do not Die
Microsoft Studios et accéder à des jeux dévoilées « D4: Les rêves sombres Do not Die” pour la première fois au Tokyo Game Show. L'aventure épisodique noir suit l'histoire de David Young, un détective avec la capacité de retour de Voyage dans le temps qui doit utiliser son pouvoir pour résoudre le assassiner de sa femme et l'empêcher de jamais se produire.
« C4: Les rêves sombres Do not Die” utilise la puissance de Kinect pour permettre le geste de pointe et la commande vocale qui reflètent les actions et les émotions du héros dans chaque scène, amener le joueur dans le jeu. « C4: Les rêves sombres Do not Die” sera disponible exclusivement sur Xbox One.
Xbox fil a eu l'occasion de parler avec Swery65, l'esprit créatif derrière “D4: Les rêves sombres Do not Die,” A propos de son prochain projet Xbox One.
Quelle est votre source d'inspiration pour “D4: Les rêves sombres Do not Die?”
J'ai eu l'idée dans ma tête depuis 2010, lorsque nous avons publié Deadly Premonition. I wanted to create a game that allowed players to really slip into a world and follow the stories of the characters there while experiencing things with them. I always strive to create game mechanics, histoires, and settings that blur the line between games and the real world, and when I saw the Kinect hardware, I knew it was the missing piece to my puzzle.
Can you tell us a bit more about the story and core gameplay mechanics?
The main character of the story is David Young, a private detective. Il y a deux ans, someone killed his wife. He lost his memories of the incident, but in exchange, he received the ability to travel into the past. He uses this ability to crack cases to lead him closer to the truth about his wife’s death, and if possible, to find a way to save her life.
In the game, the player becomes Young and travels between the past and the present searching for clues about his wife’s death.
The player controls the character in a 3D space and approaches different objects to find clues. The player can also interact with a variety of unusual characters by speaking to them and monitoring them, and execute special actions in order to proceed through the story.
All of these controls use Kinect, and can be done from a sitting position on your couch.
Why did you choose Xbox One as the platform to bring your vision of “D4: Les rêves sombres Do not Die” to life? What aspects of Kinect allow you to create a unique gameplay experience?
This game is centered around the idea of “empathy.” The game mechanics have been built around the idea of “replicating senses.”
Both its hard specs and the Kinect control device make the Xbox One the best possible way to express these two pillars that support our game.
The new Kinect can detect palm shape, it can capture players’ posture when they’re sitting, and it allows for natural voice input. By using these attributes effectively, I believe that we can succeed at “replicating senses.”
“D4: Les rêves sombres Do not Die” is not a game about mimicking poses and gestures that …En savoir plus