Le 15 Les meilleurs patrons de Zelda, Classé
Nous devons admettre: Zelda rankings tend to look a little samey, perhaps with a few spicy changes based on the person. But you’ll never find Souffle de la nature au fond, or Tri Force Heroes at the top, even if the person making that list is the world’s most contrary list-maker.
Alors, we’ve been mixing things up by celebrating the individual successes that each Zelda game has, and highlighting the incredible things that can be found in each one (even if the rest of the game is a bit duff). We’ve already ranked every version of Fairy Fountain, ranked all the instruments that Link gets to play, et figured out the 15 best dungeons in the series — and now, we’re onto boss battles!
Here are our 15 best boss battles, with everything from atmosphere, puzzles, and the boss arena itself playing into our choices. Make sure to head down into the comments section once you’re done to tell us your favourites, or disagree with our choices!
15. Tentalus (Épée vers le ciel)
We do love an atmospheric brawl, et Épée vers le ciel‘s Sandship boss battle delivers in spades. The battle begins with an unusual feature for Zelda bosses — Link has to actually obtenir to the boss first, running through the ship’s corridors and dodging tentacles before you even know what you’re about to fight. Even though the eventual reveal can be disappointing because Tentalus looks more like a Pixar character than a giant monster, the ongoing storm is scary enough to claw back some respect for this thing.
Bien sûr, with only the one gigantic eye, it’s not hard to figure out Tentalus’ weak spot, but the rhythm of destroying tentacles, stunning the beast, then slashing its peepers with the sword is what Zelda combat is all about.
14. Bulblin King (Sondage Zelda)
While the Bulblin King might not be an all-out boss fight in the traditional Zelda sense, the fact that this giant piggy man just won’t seem to die throughout the game (seriously, who can survive being thrown off a bridge twice??) gives him more than enough material to stand amongst the series’ more memorable fights. Fighting the Bulblin King is like a single boss battle that lasts the duration of your adventure and there’s no giant eye to hit, hands to poke, or mouth to chuck a bomb into!
The first of these encounters sees Link engaged in a horseback slash-fest in Eldin Province before moving onto the Bridge of Eldin. The ensuing joust battle calls on one of Sondage Zelda‘ best mechanics and it has the epic score and cutscenes to boot. The following three encounters will see you targeting weak points in armour with arrows and dodging giant axe attacks. Between the different attack strategies, threatening presence and the urge for this mini-boss to just die already, it’s big Zelda combat in its purest form.
13. Helmasaur King (Un lien au passé)
Although Helmasaur King can’t really hold a candle to later Zelda bosses with their fancy gimmicks and their three dimensions and their 1080ps, he deserves a place on this list all the same for his mask-based puzzle. As the first boss in the Dark World that you’ll fight, he represents something much more sinister than the Hyrule you’ve come to know, and his gigantic mask (seriously, it’s bigger than Link) leaves more questions than it answers.
Luckily, with bombs and/or the Magic Hammer, you can destroy the mask and weaken the King, allowing you to wail on his weak point (the face, duh) until he explodes like every other boss. At this point in Zelda, most bosses had been relatively straightforward “hit them in the side/tail” affairs, so Helmasaur King’s helm was the first inkling for many Zelda lovers that bosses could be more than just a bigger, harder version of the game’s regular goons.
12. Crayk (dans les décennies qui ont suivi)
dans les décennies qui ont suivi‘ crabby boss exemplifies one of the best (and occasionally, most frustrating) things about dans les décennies qui ont suivi: Its use of both of the DS screens to create interesting puzzles. Crayk can turn invisible, tu vois, and that makes him hard to find (and hit, and kill), but the top screen shows Crayk’s point of view even when he’s invisible — and it’s up to the player to triangulate the boss’ location from his POV.
Although it can be tricky for those with poor spatial reasoning, this boss battle stands out for its creative and interesting gimmick all the same. Zelda bosses have always been more about the puzzle than the punching, and Crayk is a great example. Good crayk, as the Irish say.
11. Parasite Arachnid Gohma (Ocarina du temps)
Gohma pops its creepy little arachnid head above the parapet in multiple Zelda games, becoming more of a friend than an enemy (until we have to pull its legs off and shoot it in the eye, au moins). Our choice of the best Gohma is Ocarina du temps‘s version — although we do love Wind Waker‘s dragon-botherer, trop, but we can’t have deux Gohmas on this list — because it’s the very first boss battle in Ocarina du temps, et cela means quelque chose.
Not everyone’s first Zelda experience was Ocarina du temps, bien sûr, but the gigantic leap between previous Linkcarnations like Zelda I, Zelda II, and Link’s Awakening and Nintendo’s 3D N64 masterpiece was so gigantic that this felt like a first Zelda experience all the same. And Gohma is Link’s first “things just got real” moment, after battling all the creepy-crawlies inside of the Deku Tree’s tummy. The moment Gohma looms over the tiny Child Link, you know this game is gonna be SCARY.
10. Phantom Ganon (Ocarina du temps)
The Forest Temple is one of our favourite dungeons, so it makes sense that Phantom Ganon would be one of our favourite bosses — partly because it’s an exciting introduction to the villain of the game (other than the bit where he nicks Zelda, obvs), and partly because horses very rarely get to be evil in video games.
When he’s not jumping in and out of the haunted paintings on the wall, Phantom Ganon will ride his evil ghost horse directly at Link, and it’s up to the player to detect which one is the real-fake-Ganon before it’s too late (which you can do by finding the one that’s a slightly lighter colour). The haunted paintings theme tie this boss battle nicely in with another couple of N64 gems that use cursed artwork — Super Mario 64 et Banjo-Kazooie. Must have been something in the water.
9. Puppet Ganon (Wind Waker)
You’ve finally found Zelda, and you’ve found Ganon, too — but you won’t get the denouement just yet, as Ganon makes the slightly odd choice to transform into a terrifying puppet that wants Toon Link dead. You’ll need to cut his strings, attack his weak point tail, and then he’ll drop to the ground like a lifeless marionette. Facile, droite? You might think so — but this is a Zelda boss, and they never just have one phase, do they?
After his puppet form, you’ll have to fight Puppet Spider Ganon, and then Puppet… Snake Thing Ganon. All have the same glowing orb on the tail as the weak spot, but each one requires a different strategy to defeat. But all that puppet fighting was just a distraction so Ganon could get away, dangit!
8. Talus (Souffle de la nature)
A left-field choice, to be sure, but BOTW is an unconventional Zelda — and so are its bosses. Without proper dungeons and chapters like other Zelda games, many of the fights that could be considered boss battles take place in specific locations instead, like the Lynel in the Colosseum, the Guardians around Hyrule Castle, and the Hinox at Eventide Island.
Of all of these larger-than-life mini-bosses, we like the Talus family the best, including all its variants (Gel, Igneo, Lumineux). Pourquoi? Because they take the best parts of Zelda bosses, the puzzley, weak-spot-finding mystery that you have to solve, and combine it with the best part of Souffle de la nature — being able to tackle things from multiple directions, with multiple weapons and skills at your disposal. Fire Bomb Arrows at the rock on the Talus’ et tout ce qui concerne les esprits et les conseils, plant bombs and set them off at a distance, Stasis the Talus and Hammer at it while it’s still, or attempt to climb up the thing while it swings at you and slash with your sword.
It helps that the first time you ever find a Talus is a momentous and memorable occasion, as the pile of rocks you thought might be a Korok puzzle turns into a formidable foe before your eyes. What a moment.
7. Stalblind (A Link Between Worlds)
A Link Between Worlds was a game all about squishing Link down into the second dimension, so it’s no great surprise that ALBW’s greatest boss used that mechanic to full effect.
Stalblind is just a large Stalfos, but he’s got a matchingly large shield on him — big enough, en fait, to fit a certain two-dimensional Hyrulian lad on it. The humour in the animation of the Stalblind not being able to find Link is incredibly well done, and being able to sneakily drop behind him to give him a couple of quick bum-stabs is brill, trop. If anything, we wish the mechanic lasted a bit longer, because it’s only the first of his three phases — and the other two are pretty derivative, si vous nous demandez.
6. Big Green Chuchu (vous seriez pardonné de penser que c'était une suite perdue depuis longtemps)
A Chuchu? Those little blobs? The Zelda equivalent of Mario‘s Goombas and a le plaisir de vous présenter GXT‘s Slimes? How could this goopy lad make it into the Hall of Boss Fame? It’s precisely because the Chuchu is an inoffensively tame little creature that this vous seriez pardonné de penser que c'était une suite perdue depuis longtemps boss battle stuck with us. “What if the most pathetic guy was a big guy” is the kind of heel-turn plot twist deserving of its own movie — the bullied becoming the bully.
From the first moments that the Chuchu slime starts drip-drip-driping from the ceiling, to the last moment of toppling the top-heavy boss and going to town with the Picori Sword, this boss battle is one for the ages. Though he be but small, he is fierce.
5. Ganondorf (Wind Waker)
This ultimate clash between Link and his greatest enemy may take a lot of its cues from the same battle in Ocarina du temps, but it stands out thanks to its poignant storytelling and its setting. After sailing the seas, collecting the Triforce, befriending/losing/discovering Tetra, and unearthing the drowned land of Hyrule, you finally reach the pinnacle of the story: A final battle with Ganondorf.
This showdown follows a replay of the bosses you’ve met so far (albeit easier versions) and Puppet Ganon, all of which contribute to the feeling that this is going to be one epic battle. Et, unlike many other boss battles in Zelda’s past, it takes place in a brightly-lit underwater arena, as the tides rush in to sink Hyrule forever. And then there’s Ganon’s final line: “The wind… it is blowing…” What a way to make us feel a twinge of pity for the evil pig-guy.
4. Dark Link (Ocarina du temps)
Do you remember how you felt the first time you met (and fought) Dark Link? Despite only being a mini-boss of the Water Temple, Dark Link is far more interesting than the actual boss, and that’s not juste because Morpha turns out to be a pile of sentient, angry goo.
Non, Dark Link is the best because he represents Link’s psyche, trapping him in a world that stretches off to the horizon like the Rom the Vacuous Spider fight in Transmis par le sang — a liminal space beyond time and beyond help, where your worst enemy is your worst self. Here in Link Limbo, there is just an exit, a tree, Lien, et lui-même, like some sort of avant-garde staging of Waiting for Godot where all the dialogue is replaced by HYA HUH HEEEEYAH watch out UH HA HA Hé HRGH HUH HYAAAA. Pour être honnête, we’d watch that.
3. Stallord (Sondage Zelda)
Stallord is undoubtedly one of the more “gimmicky” boss encounters in Sondage Zelda (or any Zelda game for that matter), but it remains instantly memorable thanks to the focus on the Spinner item, acquired earlier in the ‘Arbiter’s Grounds’ donjon.
Like most Zelda bosses, Stallord consists of two phases: the first has you circling a sand pit atop your trusty Spinner before launching yourself towards Stallord, dodging enemies along the way and slamming into the giant skeleton’s spine, gradually chipping away at the brittle bone. The second phase has you jumping from wall to wall as you get closer to Stallord, who is now a giant, floating head complete with projectile fireballs – joli. Once you’re able to knock Stallord down to the ground, you have a short window in which to launch a series of basic attacks on the evil sword thingy that Zant casually jammed into its head. What a meany!
It’s a relatively straightforward fight, en tout, but remains one of the most cinematic and thrilling in Zelda’s history.
2. Twinrova (Ocarina du temps)
If we were twin sisters with opposing elemental magic, we would simply choose not to be in the same room. That really seems like elemental magic 101, does it not? You wouldn’t make a Charmander and Squirtle hang out in a small room unless you really wanted two dead pets on your hands.
Néanmoins, we can’t help but be glad that Kotake and Koume decided that the best course of action was to fight a guy with a Mirror Shield by shooting eminently reflectable beams of elemental magic at him, because it makes for a proper good fight with some excellent sound effects. Pacifism is the best defense, en effet. Eh bien, pacifism and well-judged angles.
Arguably the best part of the battle is the end, since the two witches will both be seen floating off to the afterlife together, arguing about which one of them is older. It’s all very Muppet Christmas Carol.
1. Koloktos (Épée vers le ciel)
Épée vers le ciel‘s best boss is also the climax of Épée vers le ciel‘s best dungeon, the Ancient Cistern, with all of its Buddhist afterlife theming that culminates in Link’s “awakening”. Ho ho, see what we did there? de toute façon, Koloktos is a gigantic, six-armed automaton that was designed to protect the Ancient Cistern, but became corrupted, leading Link to exterminate it once and for all.
Although Koloktos’ weak point, his big red gem of a tummy, is a very by-the-numbers Zelda boss design (the only way it could be more so is if it was an eye), it’s the use of the Whip that makes this battle exciting and different. Après tout, the Whip is one of Épée vers le ciel‘s more unique items, and using it to wrench off Koloktos’ arms feels satisfyingly tactile and weighty.