Vidéo: Masahiro Sakurai parle des fréquences d'images dans les jeux


Masahiro Sakurai launched his very own YouTube earlier this week, and he’s already discussed a number of interesting subjects about game development. In his latest video, he talks about how frame rates work in video games.

He’s also included his own thoughts about frame rates in games – mentionnant comment 60 fps isideal” et 30 fps is “adéquat”:

“60 fps is an ideal frame rate when possible, mais 30 fps is a common standardAnd 30fps is still more than adequate for playing games.

Bien que The Legend of Zelda: Souffle de la nature is shown on-screen during his comment about 30 fps gaming, this 3D title is not always consistent and suffers dips in both handheld and portable mode during more heated moments.

Zelda: BOTW
Image: Nintendo

Nintendo’s first-party titles on Switch typically aim for 30 à 60 fps, but other consoles can hit 120 fps, and platforms like PC games go to 144 fps and beyondprovided they’ve got a supported monitor.

What’s your own thought about frame rates in video games? Would you like to one day see Nintendo release a system that can match the Xbox and PlayStation hardware in terms of fps? Laissez vos pensées ci-dessous.