Quels jeux avaient la durée parfaite?


We’ve all watched films that could have stood to lose 30 minutes from their runtime. That whole last act of Bad Boys II? Should’ve been left on the cutting room floor, mate. It’s the same with many a game. Alien: Isolation is fantastic, but how much better might it have been with a little tightening, to remove some flab in the middle?

Our video producer Felix-from-Nintendo-Life — yes, that’s his legal name now, for sure — has explored a good handful of the games that, pour lui, had the absolute parfait runtime. Not too short and, de manière cruciale, not too long, the games he looks at in the video above struck the perfect Goldilocks balance.

Inspired by his musings, we on the editorial side of Team Nintendo Life have been thinking about games that nous believe stuck around for just the right amount of time — plus some to which we wish someone had taken a pair of scissors. Feel free to let us know your thoughts and nominations in the comments!

Gavin Lane, éditeur

Portail
Image: Soupape

Apologies for starting this off in the most vanilla way possible, mais Portail is right up there, n'est-ce pas? Valve gets in, lays the foundations in the most entertaining way imaginable, exploits every avenue and puzzle gimmick, lets you have a little play around, and then gets out. You’re left feeling immensely satisfied, with both the smile on your face and your olgrey matter having been stretched over a few short hours.

On the other hand, Mario de papier: Le roi de l'origami just wouldn’t stop. To be fair, it wasn’t the story’s fault, but the game’s battle system, which felt more perfunctory than ever. I’ve said it before — I would have aimé an option to strip out the battles on that one, because the characters, the interactions, and the world itself were fantastic. It’s not an enormous game, but I just wanted it to end.

Alana Hagues, rédacteur en chef adjoint

le déclencheur d'un chronomètre
Image: Square Enix

I struggled with this initially because RPGs are my favourite genre, mais so many of them waste a lot of time. But then I realised that the answer is so obvious — le déclencheur d'un chronomètre. That’s a game that goes down so smoothly every time I replay it. It doesn’t waste a second of its playtime, you don’t need to grind, and it’s just a delightful adventure. Plus récemment, I think indies have been carrying this torch — Une courte randonnée, for example, is not only short, but it’s parfait. It’s a game that knows what it’s trying to do and just does it, sans poser de questions.

My go-to game for the opposite end of this scale is Okami. Okami is beautiful, stunning, and fun, but I’ve never totally gelled with it outside of the aesthetics and paintbrush mechanics. It’s also about 10 hours too long. The Ark of Yamato is a cool idea, but refighting basically every boss right at the end just felt like a chore. Désolé, Okami fans — I respect this game a lot, je promets.

Jim Norman, écrivain personnel

Minutes
Image: Retour numérique

Okay, I’ll bang the Outer Wilds drum again. That’s a game where it being the perfect length is kinda the whole point, droite? I’ve said too much. If you haven’t played Outer Wilds yet, you should play Outer Wilds.

In less spoiler-laden picks, I’ll throw Minutes in there, trop. It’s a bite-sized little game, je vais admettre, but the ~two-hour playtime left me beaming. Any longer and that tight time loop would have started to grate on me. Probablement.

Please don’t hurt me for putting Mer d'étoiles at the opposite end of the spectrum. It was one of my games of the year last year, but I couldn’t help feeling like it outstayed its welcome just a little in its later acts. I’ll definitely play this one again down the line, but I do wonder whether it will be left half-finished next time.


Agree with those? Pretty safe bets, all around. Got some better candidates? Let us know your personal picks below.